The Great Simulated Optics Debate *spawn

True. But in case of ambiguity, the virtual image of an object reflected behind you bing at the same distance as the real image of an object behind the window, your eyes do see them at the same DOF, and at this point its really your perception system that distinguish one from the other, in which case, a game's simulated optics rendering would still work just as well.
 
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