The lack of 4 player coop Halo 3 on one box was a disappointment, and I thought it worthwhile to raise the topic of cooperative gaming, particular for 4 or more players.
The big question is, why is it such a rarity? Is it because the technical cost is considered too high, and even though developers think about adding it they always decline? Can any developers comment on this? Or is it because gaming is still entrenched with a stereotypical market view of single players on their machine playing solo, or online? Why is it thought that people who play games don't want to play games with their friends and family? Is the idea that most people just don't care for console games, so you only get 1 or 2 in a household who'll play, and only need to support 2 players?
I also wonder if a lot of the appeal for Wii isn't in the controller but the fact it has been sold from day 1 as a social activity. Do the masses perceive XB and PS as solo entertainments, but see Wii as something to share with friends and family? Could the traditional consoles with their traditional controls actually attract a larger market by promoting the idea of social gaming?
In my case, social gaming is a huge part of the appeal of consoles. When buying a game, at least one eye is on the multiplayer aspect. I'm always keen to hear of 4 player coop gaming. The game Monster Madness wasn't highly reviewed, but it's something I want to check out just because it provides that rare experience. Justice League Heroes wasn't bought despite loving that sort of game because the four player coop wasn't in it, unlike Snowblind Studio's previous efforts, and instead I await eagerly and hopefully for another four-player fantasy title. LBP's appeal as something four mates can lark about with is extremely strong. Am I in the minority here? Are most people happy to play solo or online? Or is two player sufficient for enough situations that you don't miss three/four player coop? Or do you all wish there was more sharing of the game experience? Are any consoles appealing to you for just this reason? Is social gaming something developers should be giving more attention to, and is it enough just to go with online communities and not support 'real life' communities in multiplayer gaming?
The big question is, why is it such a rarity? Is it because the technical cost is considered too high, and even though developers think about adding it they always decline? Can any developers comment on this? Or is it because gaming is still entrenched with a stereotypical market view of single players on their machine playing solo, or online? Why is it thought that people who play games don't want to play games with their friends and family? Is the idea that most people just don't care for console games, so you only get 1 or 2 in a household who'll play, and only need to support 2 players?
I also wonder if a lot of the appeal for Wii isn't in the controller but the fact it has been sold from day 1 as a social activity. Do the masses perceive XB and PS as solo entertainments, but see Wii as something to share with friends and family? Could the traditional consoles with their traditional controls actually attract a larger market by promoting the idea of social gaming?
In my case, social gaming is a huge part of the appeal of consoles. When buying a game, at least one eye is on the multiplayer aspect. I'm always keen to hear of 4 player coop gaming. The game Monster Madness wasn't highly reviewed, but it's something I want to check out just because it provides that rare experience. Justice League Heroes wasn't bought despite loving that sort of game because the four player coop wasn't in it, unlike Snowblind Studio's previous efforts, and instead I await eagerly and hopefully for another four-player fantasy title. LBP's appeal as something four mates can lark about with is extremely strong. Am I in the minority here? Are most people happy to play solo or online? Or is two player sufficient for enough situations that you don't miss three/four player coop? Or do you all wish there was more sharing of the game experience? Are any consoles appealing to you for just this reason? Is social gaming something developers should be giving more attention to, and is it enough just to go with online communities and not support 'real life' communities in multiplayer gaming?