That response completely misses my argument. This is a thread about NFTs in gaming. If they are just being used and abused, that's what people will talk about and complain about. And they are only being used and abused because that opportunity has opened up. It doesn't matter how much potential you see; once the cat is out of the bag, the concept takes on its own momentum and becomes whatever people make of it. Whatever NFTs in gaming could have been, they are just overselling tat and that appears to be their only future without anything happening to salvage the tech from this corruption.
I go back to your earlier reply...
Every mention of NFT ever made these days is in relation to exorbitant amounts of money and violations. This is fuelling a gold-rush, and the high profile nature of NFT and blockchain is corrupting people's attitudes so they are thinking in terms of blockchain because it's new, not because it's considered in balance alongside all solutions. None of the games publishers who have spoken of NFTs have presented a single positive use case that makes gamers say, "oh yeah, that'd be cool." Instead, NFTs are being used for single item sales which are completely unnecessary, and for ludicrous nonsense in the wider market, selling avatars for hundreds of thousands of dollars where the content of the 'non-fungible' is completely fungible!
The reason to believe there are no good uses is because no-one is presenting them.
If we were hearing stories about how this thing and that thing we like and care about is happening and only through the potential of NFTs, we'd be supporting it. You can't ask the general gamer to get on board and back NFTs without a body of evidence showing it's good, or at least under the burden of a large body of evidence showing it's bad!