I agree with Vic...
Motorstorm IS beautiful!
the big question is will the tools to utilize SPUs more efficiently change this to at least make MP developing on PS3 equal to 360.
No.. The tools aren't there to do your job for you as a developer.. The only thing that will make a difference to the state of PS3 third party development is developer fore-knowledge of designing and optimising for the hardware.. This will improve given enough time.. It already has..
Once the Cell gets more well optimized in development for these games there is no reason PS3 can not hold its own.
The Cell wont get more optimised.. The software will however..
Swanlee's comment was based on real world extraction of power. at this point I'd say he is closer to being right. in the long run as devs familiarize with SPUs and the tools are matured, who knows?
I know what his comments were based on and the truth is that you can't make any kind of inference based around the potential of a hardware platform with another when trying to compare sub-optimal code with sub-optimal code.. Well you can.. But that's just rather stupid..
right now it's obvious that 360 can hold its own and surpass PS3 in it's current dev state. IMO
surpass the PS3 in what exactly??
The only "obvious" points I can take from either platform are these..:-
- So far the PS3 can cope VERY adaquately with huge-scale rich, detailed environments with loads going on and maintain a very high level of visual fidelity (when code is done right; see Lair & Heavenly Sword for great examples..)
- So far the Xbox360 seems to take a lower penalty for increased image quality (see "the rampant 360 versions of multi-plat titles which often have greater levels of AA and more post processing going on" for examples..)
- So far first party PS3 devs seem to be focusing on pushing the bar with respect to scale and scope of their games (more vast, wide-open environments, deeper level of interactions with respect to physics etc, deeper and more sophisticated dynamic animation systems etc..)
- So far firsty party 360 devs seem to be.. well.. developing xbox-genre-staples using UE3.0..
Other than that nothing else is "obvious" as far as I can see..