The Darkness?

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There looks to be AA on the PS3 version but not alot. 2X? if that's how it works on consoles I don't know. You can notice the jaggies when you are walking around exploring and looking for them,but most of the time you just don't see them.
The game is pretty good so far,I just got my dark powers and am have just gotten some mission options. My first impression is that it's pretty good.
So, is the PS3 version missing motion blur completely? It looked very impressive in the GT video review.
 
You do ofcourse realize that gamelenght has nada to do with how much space it takes up.

This is typically you, Ostepop. "Nada" is a silly overgeneralisation. You always do that.

I liked your Forza car by the way.
 
several forum users (gamers who are actually comparing and looking for these differences, not just giving a cursory glance at the other system's game for a comment in a review)

I know you read the technical forum here. It's been stated several times how much easier it is to implement AA and motion blur effects on Xenos. This is just another example of that in yet another multiplayer game IMO.

oh and not to mention... no rumble on PS3 version of course... we seem to have forgotten that (pretty big) difference IMO. But it still is another thing that is different between the versions not mentioned by the IGN reviewer.

I have no problems acknowledging that the IGN review may be wrong. Especially, I forgot to mention that the lowered AA and lack of motion blur issues, I already accepted to be part of the issues with the PS3 version. I meant that because I'm such a frame-rate junky, I trust IGN's mentioning of the issue to be indicative of the presence lowered frame-rate on the PS3 version than the reports on a forum. However, now that more users have popped up saying that such an issue is non-existent or not much different than from the X360 version, I may have to re-evaluate my stance.

The lack of rumble is probably not mentioned simply because it is common sense and they may not have felt it added much to the experience (read the reviews on The Bigs for an example). For many people rumble just isn't that important and some even hate it. So for a game like this where its rumble implementation is similar to the typical console FPS/action style that we've been accustomed to for the last 10 years, not mentioning it is not a surprise.
 
You do ofcourse realize that gamelenght has nada to do with how much space it takes up.

Well not necessarily nada. Scripting probably wouldnt be an issue but one still has to consider additional environments, sound (music, speech, effects) etc.

I very much doubt that "storage" was an issue with the title anyways, I believe they could have made the game considerably longer on a DVD9.
 
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For many people rumble just isn't that important....


as I said, in my opinion. ;)

a couple of people mentioned that the rumble was noticeable in this game and did make a difference.

I'd be hard pressed personally, to not have it in many of the games I currently enjoy. Dirt for one has great tactile sensation when hitting objects or taking jumps or feeling the car slide or going over bumps to give you extra feedback of knowing where you are in relation to the track.
 
as I said, in my opinion. ;)

a couple of people mentioned that the rumble was noticeable in this game and did make a difference.

I'd be hard pressed personally, to not have it in many of the games I currently enjoy. Dirt for one has great tactile sensation when hitting objects or taking jumps or feeling the car slide or going over bumps to give you extra feedback of knowing where you are in relation to the track.

I agree with that, but I'd much rather have a force feedback wheel than a rattling controller. In other genres I usually don't care for it that much.
 
Does the AA and Motion blur *really* matter? You act as though it's going to stop anyones enjoyment of the game, one version over the other. It's a minute difference.

I could understand if the frame rate was horrible, the models looked bad, the lighting was shoddy, and the textures were blurry, but we're talking about a FEW jaggies (because it's not that bad) and a FEW sections with POSSIBLE slow down (which generally happens more on 1080p than 720p).

Really, is it *that* serious? Why is everyone so uptight about little details and graphics? It's really snobby for gamers to pretend like it's a huge difference to deem one "superior" over the other.
 
It's not crucial to gameplay, but I think both motion blur and anti-aliasing (less visible jaggies) make experience a bit more immersive. Besides, it's Beyond3D forum. Don't be surprised people here are graphic whores. ;)
 
So, is the PS3 version missing motion blur completely? It looked very impressive in the GT video review.

I haven't noticed motion blur,if that's what you're asking me?I'm not sure what it is exactly or how it would manifest in this game. I have an idea what motion blur is but I can't say for sure.
Edit: Would an example of motion blur be when you turn your char/camera quickly,the vision blur ?If so I haven't noticed it.
 
It's not crucial to gameplay, but I think both motion blur and anti-aliasing (less visible jaggies) make experience a bit more immersive. Besides, it's Beyond3D forum. Don't be surprised people here are graphic whores. ;)

exactly... this is the forum where we discuss those details. :smile:

we are finally seeing games released simultaneously on so it's interesting to see what is being done technically on each.
 
It's not crucial to gameplay, but I think both motion blur and anti-aliasing (less visible jaggies) make experience a bit more immersive. Besides, it's Beyond3D forum. Don't be surprised people here are graphic whores. ;)

except in the console section, where people act just as inane and stupid as on 'enter your console religeon website here'. They arent so much interested in the graphics, rather they're more pissed off that the PS3 version isnt superior or on equal footing because, the PS3 is "omgwtf so much more powerful".

Im really dissapointed with the way this thread went from the second page on.

Is it about that time to toss Starbreeze under the bus as another studio who is:
A. Paid off by M$ < notice my clever use of $!
B. Doesn't have the programming skills for the awesomeness of the PS3
C. Lazy (my personal favorite)
D. All of the above

Or the two seperate internal hardware development teams did what they could during the time period set by the publisher? Dont have a hemorrhage trying to understand that though.

Does the AA and Motion blur *really* matter? You act as though it's going to stop anyones enjoyment of the game, one version over the other. It's a minute difference.

I could understand if the frame rate was horrible, the models looked bad, the lighting was shoddy, and the textures were blurry, but we're talking about a FEW jaggies (because it's not that bad) and a FEW sections with POSSIBLE slow down (which generally happens more on 1080p than 720p).

Really, is it *that* serious? Why is everyone so uptight about little details and graphics? It's really snobby for gamers to pretend like it's a huge difference to deem one "superior" over the other.

Agree completely, play the game or dont. Turning a legitimate thread about how good the game is or isnt into one that will draw anti-xbox conspiricists from all around isnt what should be happening. If you wanted to discuss it correctly and at length, at least do it in the console hardware section and speculate from there.
 
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Or the two seperate internal hardware development teams did what they could during the time period set by the publisher? Dont have a hemorrhage trying to understand that though.

pretty sure Robert was being sarcastic. :)

also you missed my point about Xenos being better (more efficient easier) at motion blur and AA as one reason why we are discussing this in a technical game forum. :smile:

being as we had YEARS of posturing and questions of what games will look like and what features they will have compared to each other (and ease of development and adding features to games being one big one). It's not out of line IMO to draw conclusions from some reality, finally.
 
well if its sarcasm then i apologise, but im not entirely sure nobody agree's with what he wrote considering the track record of this certain section ;).
 
also you missed my point about Xenos being better (more efficient easier) at motion blur and AA as one reason why we are discussing this in a technical game forum. :smile:
(...)It's not out of line IMO to draw conclusions from some reality, finally.
Why would you like to dwa conclusions actually? I think it's enough to acknowledge that 360 version has AA and motion blur, so if you have both platforms choose 360 version, if you have only PS3 the game is still (supposedly) worth playing. Discussion about hardware superiority (or inferiority) in certain aspects isn't necessary, at least here (and it was discussed hundreds times elsewhere).

Back to The Darkness - I'll wait for price drop with this game. I still want to play it as Ireally liked the comics and previous Strabreeze game, but now that I know multiplayer is not worthwhile and single player campaign has some flaws, I don't want to spend full price on it. I watched gametrailers.com review and it looks really cool, so I think I'll spend quality time with this game after all.:smile:
 
Why would you like to dwa conclusions actually?...

because we've spent two years waiting to see what each system's MP simultaneous release games will look like and what features will be implemented.

now we are seeing that... it's like finally solving a mystery. ;):cool:
 
because we've spent two years waiting to see what each system's games will look like and what features will be implemented.

now we are seeing that... it's like finally solving a mystery. ;):cool:

I'm glad you bought or rented both and compared, great job on solving that mystery :rolleyes:

Now we know the 360 is better and everyone should buy one (or two, just in case).
 
because we've spent two years waiting to see what each system's MP simultaneous release games will look like and what features will be implemented.

now we are seeing that... it's like finally solving a mystery. ;):cool:
Right now it seems like jumping to conclusions to me. I think we'll be able to make some reasonable comparisons once developers are on second generation of multiplatform games (for example Fallout 3 or Fight Night Round 4).
 
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