ARM Cortex A8 vs IBM PowerPC 476fp
Just ran the numbers on Arm:
Current die size 6.7mm2 for a "high performance" 2GHz a9/a15 @ 40nm
At 28nm, in a 100mm2 CPU budget, one could fit nearly 60 arm cores (2per a9). Of course this is not taking L2 cache into consideration, but it is an interesting alternative to Cell x2 or Xenos x2...
http://www.cs.virginia.edu/~skadron/cs8535_s11/ARM_Cortex.pdf
So what would such a CPU deliver to future games that a 16SPE 2PPE Cell or a 6core Xenos couldn't? What would be the drawbacks?
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Edit: after the info. presented below by liolo, I figure it makes better sense to compare the a8 vs the 476fp.
Both are very similar in size, power draw and overall performance, but the IBM chip brings some interesting potential to the table such as 4 issue, OOOE, IBM's VMX units, and of course backwards compatibility with xbox360/ps3.
Can anyone make the case for why Sony/MS would dump IBM and switch to ARM?
Just ran the numbers on Arm:
Current die size 6.7mm2 for a "high performance" 2GHz a9/a15 @ 40nm
At 28nm, in a 100mm2 CPU budget, one could fit nearly 60 arm cores (2per a9). Of course this is not taking L2 cache into consideration, but it is an interesting alternative to Cell x2 or Xenos x2...
http://www.cs.virginia.edu/~skadron/cs8535_s11/ARM_Cortex.pdf
So what would such a CPU deliver to future games that a 16SPE 2PPE Cell or a 6core Xenos couldn't? What would be the drawbacks?
________________________________________________
Edit: after the info. presented below by liolo, I figure it makes better sense to compare the a8 vs the 476fp.
Both are very similar in size, power draw and overall performance, but the IBM chip brings some interesting potential to the table such as 4 issue, OOOE, IBM's VMX units, and of course backwards compatibility with xbox360/ps3.
Can anyone make the case for why Sony/MS would dump IBM and switch to ARM?
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