From what I gather the PS2 = 1MB, GC = 1MB, Xbox = 16MB(just a guess).
1. Was It hard to produce texture rich games on par with the Xbox/PC?
2. What tricks were used to overcome the 1MB cache on both the Gamecube & PS2.
3. Does the PS2 have texture compression or much of It just done in software.
Rayman 2, Rayman 3, Burnout 3, Burnout dominator seem to be the best examples I could see that the PS2 could run colourful games without the reduced colour look.
1. Was It hard to produce texture rich games on par with the Xbox/PC?
2. What tricks were used to overcome the 1MB cache on both the Gamecube & PS2.
3. Does the PS2 have texture compression or much of It just done in software.
Rayman 2, Rayman 3, Burnout 3, Burnout dominator seem to be the best examples I could see that the PS2 could run colourful games without the reduced colour look.