Okay,
<disclaimer>
I am not an expert...
</disclaimer>
I know that temporal AA is very subjective, but I was wondering if this could be applied to SSAA to give us the texure aa'ing that we are missing from MSAA?
so....
1) can you do temporal AA with SSAA?
2) can 2x temporal AA be programmed to use the regular 4x AA pattern ( so that the two pixels on scene 1 and 2 pixels on scene 2 = the 4x aa pattern - I am not sure if this is currently what happens....)?
3) could this result in 4x SSAA at 2x SSAA performance hits?
I just miss aa'ed alpha textures....
<disclaimer>
I am not an expert...
</disclaimer>
I know that temporal AA is very subjective, but I was wondering if this could be applied to SSAA to give us the texure aa'ing that we are missing from MSAA?
so....
1) can you do temporal AA with SSAA?
2) can 2x temporal AA be programmed to use the regular 4x AA pattern ( so that the two pixels on scene 1 and 2 pixels on scene 2 = the 4x aa pattern - I am not sure if this is currently what happens....)?
3) could this result in 4x SSAA at 2x SSAA performance hits?
I just miss aa'ed alpha textures....