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This trailer was actually taken directly from a certain part in the current work-in-progress Tekken 8’s story mode, played on PlayStation 5. In other words, all the character models, backgrounds, and effects are the same ones that are used in-game. Although this was captured from the story mode, it is not a pre-rendered movie made for the trailer but rather real-time rendered footage, running at 60 frames per second, similar to how you would experience the game in versus battle modes. (Of course, some of the effects, dialogue as well as the camera angle is currently being updated and may change when the game launches)
Tekken is a very weird fighting series. All of them were super fun, but in one way of the other they all suffered from some broken and imbalanced characters.i gave up on Tekken after 4, though i bought tekken 7 last year on a sale, but barely tried it.
This could be the episode that takes me back to it.
Yeah but tekken 7 is ps3 level :d huge step up, best looking fighting game I’ve ever seenLooks incredible. Tekken 7 also runs perfectly on PC, so I'm not worried about it being Unreal Engine based lol
That's not going to make any difference to my point though. Tekken 7, and Soul Caliber 6 (and actually most BandaiNamco) games on PC perform great with no shader comp stutter, that goes for fighting games in general. Which, if you understand the issue with UE4 PSO gathering for developers, makes sense because of how small scale fighting games are in comparison to most other games. Essentially with fighting games you have set arenas and characters, so it's easier to play with every character in every arena, and generate all your PSO data for compilation during loading.Yeah but tekken 7 is ps3 level :d huge step up, best looking fighting game I’ve ever seen
Im not saying it wont bit wouldnt take tekken 7 as an argument (tough I didnt catch you were thinking about shader comp in your previous post)That's not going to make any difference to my point though. Tekken 7, and Soul Caliber 6 (and actually most BandaiNamco) games on PC perform great with no shader comp stutter, that goes for fighting games in general. Which, if you understand the issue with UE4 PSO gathering for developers, makes sense because of how small scale fighting games are in comparison to most other games. Essentially with fighting games you have set arenas and characters, so it's easier to play with every character in every arena, and generate all your PSO data for compilation during loading.
Basically BandaiNamco have proven to me that they know how to properly do it.
I'm certainly not worried about the graphics nor framerate LOL. The only thing I worry about with regards to anything Unreal Engine is shader comp =PIm not saying it wont bit wouldnt take tekken 7 as an argument (tough I didnt catch you were thinking about shader comp in your previous post)
Looks incredible. Tekken 7 also runs perfectly on PC, so I'm not worried about it being Unreal Engine based lol
My point was that Tekken 7 uses this engine and doesn't have stutters... so I don't see why this would. BandaiNamco know how to do it properly.Until the stuttering ruins the feel..... @Dictator will be having nightmares over this already lmao.. #stutterstruggle
My point was that Tekken 7 uses this engine and doesn't have stutters... so I don't see why this would. BandaiNamco know how to do it properly.
I dont know about the PC version, but the console version has zero stutter. And based on the videos I ve seen the PC version most likely has zero stutters too.When it comes to stuttering in UE games these days I tend to be cautious rather than optimistic.
Reading these comments it looks like I'm the only one who is disappointed with the visuals.
I just expected this to look better given the smaller scale environments and minimal on screen characters compared to other games.
I always remember fighters being the pinnacle of graphics at one point.