http://blogs.ign.com/Ted-Insomniac/
some quotes...
...So where are we right now? We’re currently fixing bugs, testing the game and putting in lots of polish. Every day it seems like another totally sweet effect goes in or the lighting improves for a level or we tweak the details to make the game look and run even better. Everyone is working extremely hard to put in all of the “gravy†we’ve planned. As we near the end, we’re also testing the bejesus out of the game – for single player, co-op and multiplayer. We’re continuing to tune difficulty and add some cool unlockables. ...
...The second topic that has been surfacing a lot lately is our support of Blu-ray as a medium. Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our “levels†(or loaded areas) has more than 300 megs of unique data. And keep in mind that we’re also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) – yes, more than will fit on a dual layer DVD. ....
some quotes...
...So where are we right now? We’re currently fixing bugs, testing the game and putting in lots of polish. Every day it seems like another totally sweet effect goes in or the lighting improves for a level or we tweak the details to make the game look and run even better. Everyone is working extremely hard to put in all of the “gravy†we’ve planned. As we near the end, we’re also testing the bejesus out of the game – for single player, co-op and multiplayer. We’re continuing to tune difficulty and add some cool unlockables. ...
...The second topic that has been surfacing a lot lately is our support of Blu-ray as a medium. Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our “levels†(or loaded areas) has more than 300 megs of unique data. And keep in mind that we’re also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) – yes, more than will fit on a dual layer DVD. ....