The textures of Horizon lose their quality quickly and it looks very gamey (Mass Effect: Andromeda like) in comparsion to that
There are a few engines at UBISoft, Prince of Persia turned Assassin's Creed turned Ghost Recon Wildlands turned Steep, usually referred to as AC engine (Scimitar/Anvil...), Far Cry engine, and SnowDrop engine.
There's also UbiArt Framework & its derivative BGE2 engine (Forgot its name was it infinity or something sounding large/big like that).
I think I'm missing one more, besides Brigitte the VR engine used for Space Junkies.
Ghost Recon has a procedural based terrain engine made in Houdini.
Hahaha, troll!you forgot GR:Wildlands
you forgot GR:Wildlands
It was already said frequently from you that Ratchet and Clank would have the best graphics of all games.
That's amazing when one consider its angular extremly low poly assets which look bad even at a large distance for a last gen game. And thats a linear singleplayer game.
View attachment 2542
BATTLEFRONT from 2015 looks better than all these titles and that runs on PC in UHD/60fps while God of War has 23fps in important action scenes. The assets and textures in BATTLEFRONT are also clearly superior thanks to photogrammetry and via vehicles one can move very quickly in the game. In Wildlands one can even fly by helicopter into a dense jungle environment with a lot of physics while Horizon and God Of War would totally collapse at such speeds. Compared to Wildlands on Ultra settings these games have no high end effects which can be seen. Thats because they must run on 1,8 TF hardware while Wildlands is developed for 10 TF hardware in mind. Otherwise I can't explain to myself that everything below Ultra has graphically too big compromises. God of War seems to have no high-end effects and mostly years old standard stuff that almost every modern game has in 2018. If such standard effects like GPU particles were praised one would have had to explode in Crysis and Crysis 2 back then. Crysis from 2011 still has effects like soft shadows where even today and seven years later no SONY AAA game has something like that. In addition there are clear pop ups in 5 meters distance which I find a bit embarrassing when a game is hyped like this because of the graphics. In such a title as The Division I don't see LOD changes on PC even when I zoom into the picture on a 65 inch TV. Apparently the LOD doesn't arrive until 30 meters which God of War has at 5 meters.
The developers of God of War are targeting CBR UHD even when performance is going badly. Any reasonable developer would go down with the resolution.
The aim of CBR UHD at 23fs is simply illogical.
Of course photogrammetry alone is not an argument. However, when its combined and associated with the sharpness of the ambient textures from BATTLEFRONT, the outstanding surface quality can be recognized. When photogrammetry is used games usually have very good environment textures.
So here's 10 TF of pure terror where a 1.8 TF console would "collapse" trying to run it.It was already said frequently from you that Ratchet and Clank would have the best graphics of all games.
That's amazing when one consider its angular extremly low poly assets which look bad even at a large distance for a last gen game. And thats a linear singleplayer game.
View attachment 2542
BATTLEFRONT from 2015 looks better than all these titles and that runs on PC in UHD/60fps while God of War has 23fps in important action scenes. The assets and textures in BATTLEFRONT are also clearly superior thanks to photogrammetry and via vehicles one can move very quickly in the game. In Wildlands one can even fly by helicopter into a dense jungle environment with a lot of physics while Horizon and God Of War would totally collapse at such speeds. Compared to Wildlands on Ultra settings these games have no high end effects which can be seen. Thats because they must run on 1,8 TF hardware while Wildlands is developed for 10 TF hardware in mind. Otherwise I can't explain to myself that everything below Ultra has graphically too big compromises. God of War seems to have no high-end effects and mostly years old standard stuff that almost every modern game has in 2018. If such standard effects like GPU particles were praised one would have had to explode in Crysis and Crysis 2 back then. Crysis from 2011 still has effects like soft shadows where even today and seven years later no SONY AAA game has something like that. In addition there are clear pop ups in 5 meters distance which I find a bit embarrassing when a game is hyped like this because of the graphics. In such a title as The Division I don't see LOD changes on PC even when I zoom into the picture on a 65 inch TV. Apparently the LOD doesn't arrive until 30 meters which God of War has at 5 meters.
The developers of God of War are targeting CBR UHD even when performance is going badly. Any reasonable developer would go down with the resolution.
The aim of CBR UHD at 23fs is simply illogical.
It was already said frequently from you that Ratchet and Clank would have the best graphics of all games.
That's amazing when one consider its angular extremly low poly assets which look bad even at a large distance for a last gen game. And thats a linear singleplayer game.
BATTLEFRONT from 2015 looks better than all these titles and that runs on PC in UHD/60fps while God of War has 23fps in important action scenes. The assets and textures in BATTLEFRONT are also clearly superior thanks to photogrammetry and via vehicles one can move very quickly in the game.
http://www.gamersyde.com/hqstream_ratchet_clank_ps4_pro_gameplay_1_1080p-38591_en.html : here's why people consider Ratchet and Clank as one the best looking game on the market.
Dice games on PC at max settings are the only games that can compete graphically with Sony exclusives in my opinion.
But far superior assets ? :
Not to mention the far lower model rendering in Battlefront :
Also, in more traditional games such as Mirror Edge, Dice work is less convincing.
We already talked about Wildands : amazing draw distance, very detailed, but it fails on the most important thing = asset quality. Overall, the game looks good but far from exceptionnal (even on PC at max settings).