ihamoitc2005
Veteran
You are right.
I apologize, I too played role in going off topic. Back to F5, I am sure they will develop a very efficient engine to display the large number of dragons. I havent seen many environment shots so I am curious how that develops as well as how close the in-game model will resemble cut-scene model.
_phil_ said:wow , again a derailling thread ,shame some people can't help their second nature to take over.
It's IGDA ,not some kiddy event or public e3 bable .It's a professional thing.What's the prob with 100-170k dragons ? if you plan to film them from near ,you need that data.Then you LOD them to 15 000 polys to display ten of them ,then 1500 polys if you want 100.
Big deal...
I apologize, I too played role in going off topic. Back to F5, I am sure they will develop a very efficient engine to display the large number of dragons. I havent seen many environment shots so I am curious how that develops as well as how close the in-game model will resemble cut-scene model.