DaveBaumann said:If you think its really out there then you are deluding yourself - the magazines have not picked up on it to any extent (perhaps a few vague references). Even reviewers who know these things are happening haven't spoken about it. I think I;ve seen at least two reviews using UT2003 from reviewers who know they are dialling down IQ in UT but haven't mentioned it at all.
I think the point is that B3d is certainly doing its job (whether anyone else is or isn't), and I wouldn't sell the influence of B3d short. Quite honestly, I think the reviewers who haven't spoken up simply aren't comfortable with taking a postion because they don't understand the issues well enough to feel confident in expounding on them--that, or they are getting some renumeration under the table. One of the two, or both.
Most hardware reviewers only feel comfortable in quoting the manufacturer's specs as printed on the box and then running a few canned benchmarks and jotting down the resulting numbers spit out. This is what has constituted a hardware "review" for years, unfortunately. Sad but true--most magazines and web sites are purely commercial entities peddling fluff. It's been that way for a long time. Sites like B3d which go beyond the "zoowie, wowie, cool!" presentation and make a serious effort at informed criticism and evaluation have always been rare.
Here, take a look at Brent's latest review:
http://www.hardocp.com/article.html?art=NDk2LDM=
Right off the bat we see the BFG 5900 Ultra surpassing the 9800 Pro in Antalus. What can be seen here is that the 5900 Ultra excels in our quality settings almost across the board.
....
In Unreal Tournament 2003 the BFG 5900 Ultra dominated Antalus and Face3 maps. Performance in Antalus was acceptable all the way through to 1600x1200 with 4XAA and 8XAF in this flyby test
Now, take a look at the mip levels of Antilus:
Image
Can you see a shred of Trilinear Filtering on the floor textures??? Nope. The floor is covered with detail textures which NVIDIA are applying their "High Performance" mode to, regardless of what setting you select its no wonder it "dominates". The only reason we are seeing variances in UT2003 as two who has the upper hand is because the maps have different useages of detail textures - those that jave less is fairer for the 9800 (even though the normal textures are still not full Trilinear), and those with more Details texture makes it easier on the 5900.
What puzzles me most about aspects of this coverage from AnandTech and [H] is how they continuously flip-flop back and forth. At times we'll see probing, informed points of view and then you turn around and read unapologetic fluff coming from the same people on many of the same topics a couple of months later, with all of the previous issues forgotten. It'd be nice if these sites would develop some kind of consistent approach. It's too bad, but I think some of them simply don't know when they're being duped and that ignorance gets passed right along to their readership.
Some examples of that readership: in another forum someone made a point as to "Ultra Shadows (TM)" and how that was a great feature and was slated for support in one or two upcoming games. I asked him what "Ultra Shadows(TM)" was and wasn't surprised to discover he had no idea. Not even a rough idea--he was only conversant with the marketing term. But it was one of the factors which motivated him to buy a $500 nv35.
Still another person after viewing screenshots of UT2K3 denoting the fact that trilinear filtering wasn't being used with detail textures decried the fact that people were making a fuss about "screeshots viewed at odd angles" and "a couple of pixels 10 miles back in the frame." Even though he had viewed the screenshots similar to yours here he had no conception of what he was looking at even though it was explained to him very well in the context of the thread. He mischaracterized the situation because he simply didn't understand it.
There are always going to be the haves and the have nots, the informed and the ignorant, and the latter group will always heavily outnumber the former. If that was not so, we wouldn't have to put up with marketing as we do, IMO... Likewise with web sites--those that "get it" are far less numerous than those which don't. Keep up the good work, Dave--I think if anything you may underestimate the clarity you are bringing to this and many other such topics.