Bambers said:Anyone noticed the fact that nvidia gets no AF hit whatsoever in codecreatures? are they even applying AF at all in that bench? Would be interesting to see some screenshots.
edit: added a missing word :|
Look at the anisotropic filtering in this test! As there is no speed drop, this function doesn't work! So attractive figures demonstrated by the card in comparison with the RADEON 9800 PRO are wrong. Although it's not a direct evidence of the fact that anisotropy doesn't work here, this function is never costless.
geo said:...
If that kind of statement starts showing up in more reviews, NV has big troubles.
But aren't they just doing that much more damage to themselves? Isn't it a case of "stop digging when you're in a hole"?WaltC said:geo said:...
If that kind of statement starts showing up in more reviews, NV has big troubles.
nV knows it--they are the same problems they've had since last August when the R300's began shipping...everything that's happened since has resulted from a panicked effort to control the damage.
digitalwanderer said:But aren't they just doing that much more damage to themselves? Isn't it a case of "stop digging when you're in a hole"?WaltC said:geo said:...
If that kind of statement starts showing up in more reviews, NV has big troubles.
nV knows it--they are the same problems they've had since last August when the R300's began shipping...everything that's happened since has resulted from a panicked effort to control the damage.
I would imagine it would be hard to spot AF in CodeCreatures, without any long, straight surfaces adorned with repetitive textures for easy reference. But then, I haven't tried running it with and without.StealthHawk said:You would think it would be rather trivial to run the benchmark and see if AF was being applied or not :?
digitalwanderer said:...But aren't they just doing that much more damage to themselves? Isn't it a case of "stop digging when you're in a hole"?
Pete said:I would imagine it would be hard to spot AF in CodeCreatures, without any long, straight surfaces adorned with repetitive textures for easy reference. But then, I haven't tried running it with and without.StealthHawk said:You would think it would be rather trivial to run the benchmark and see if AF was being applied or not :?
Bouncing Zabaglione Bros. said:digitalwanderer said:But aren't they just doing that much more damage to themselves? Isn't it a case of "stop digging when you're in a hole"?WaltC said:geo said:...
If that kind of statement starts showing up in more reviews, NV has big troubles.
nV knows it--they are the same problems they've had since last August when the R300's began shipping...everything that's happened since has resulted from a panicked effort to control the damage.
Yes, but Nvidia is hoping that if they keep their heads down and stay quiet, it will just blow over. Maybe they actually believe what they say about optimisations and what they are allowing to be said on their behalf from the like of Tom's Hardware and HardOCP.
The latter is more dangerous to Nvidia as a company, because they are denying to themselves that there is any problem that is in need of fixing. I've seen stranger things happen in big corporate environments.
What Nvidia execs seem not to realise is that the public are not foolish and they are not forgiving. In the same way they Nvidia have sold cards for years on their brand name, this continuous lying and cheating will soon have people associating the Nvidia name with dishonesty, and people have a very long memory about this kind of thing. Look how long it is taking for ATI to shake off the "poor driver" reputation that has dogged them for years.
People are already buying/recommending other cards because of the inability to tell whether Nvidia cards are good/bad/slow/fast because of Nvidia's refusal to play fair with benchmarking.
And before someone pops up to say "benchmarks are not games", I'd agree they are not. However the same techniques used to cheat the scores of the likes of 3DMark2003 are also being used to cheat the scores in the benchmark mode of game. In the end, all that is remembered is that you cannot trust anything Nvidia say, or the reviews of their products, so you should buy other graphic cards.
StealthHawk said:I don't see how that's really true. I haven't run Code Creatures in a long time, but even in Asheron's Call2(hilly terrain) it is easy to spot AF on/off. Simply put, with AF off, the game is a blurry mess. With AF on, the ground textures should be significantly crisper. I agree that evaluating 2x AF versus 0x AF might be difficult, but it should be very easy to spot the difference between 8x AF and 0x AF. Since Digit-Life is making the assertion that NO AF is being applied, rather than that a limited degree of AF is being applied, this should be, as I said, easy to test by setting AF to 8x and seeing if it looks different from 0x. If you wanted to judge whether or not 8x was really being applied, as opposed to a lower degree of AF, then that would of course be much more difficult.
StealthHawk said:The fact is that none of the Big Three review sites have investigated the issues themselves nor presented all the facts. I am talking about Tom's Hardware, Anandtech, and [H]ardOCP. What exactly NVIDIA has done has not been publicized in a comprehensive manner whatsoever. Depending on what article you read at what site, NVIDIA is not decreasing IQ, NVIDIA is not cheating, ATI is cheating more than NVIDIA, etc, etc. The truth is just not getting out there, and that is unfortunate. Because without people knowing the truth, and without a backlask, NVIDIA has absolutely no reason to change.
Bouncing Zabaglione Bros. said:But the secret is out. Sure, there will always be the fanboys that live in denial, but information wants to be free, and it wants to spread.
Right off the bat we see the BFG 5900 Ultra surpassing the 9800 Pro in Antalus. What can be seen here is that the 5900 Ultra excels in our quality settings almost across the board.
....
In Unreal Tournament 2003 the BFG 5900 Ultra dominated Antalus and Face3 maps. Performance in Antalus was acceptable all the way through to 1600x1200 with 4XAA and 8XAF in this flyby test
andypski said:In Codecreatures there are actually very few areas of ground that are visible at all - the ground is mostly covered with moving grass. Since the grass polygons are basically screen-aligned it is very difficult to see the effects of anisotropic filtering on them. You would be surprised just how carefully you need to look at Codecreatures to see the effects of even 8x anisotropic filtering.
DaveBaumann said:Bouncing Zabaglione Bros. said:But the secret is out. Sure, there will always be the fanboys that live in denial, but information wants to be free, and it wants to spread.
If you think its really out there then you are deluding yourself - the magazines have not picked up on it to any extent (perhaps a few vague references). Even reviewers who know these things are happening haven't spoken about it. I think I;ve seen at least two reviews using UT2003 from reviewers who know they are dialling down IQ in UT but haven't mentioned it at all.