They "improved" it already...by releasing a single chip: GTX280..ROFL.It's not like they don't know and no doubt have plans and ideas to improve this some-how.....
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They "improved" it already...by releasing a single chip: GTX280..ROFL.It's not like they don't know and no doubt have plans and ideas to improve this some-how.....
# - Frame time - Difference
7 171.979 48
8 187.469 15
9 229.284 42
10 244.826 16
11 287.247 42
12 303.01 16
13 346.28 43
14 361.656 15
48 753 10
49 769 16
50 784 15
51 790 6
52 814 24
53 832 19
54 838 6
55 859 21
56 877 18
57 881 4
58 906 25
59 921 15
60 928 7
6 94 26
7 107 13
8 131 25
9 144 13
10 168 24
11 184 15
12 207 23
13 220 14
14 244 24
15 258 14
Unfortunately, Tripple buffering is not working in SLI AFR .If possible, care to run that with vsync on and triple buffering? We should then see multiples of vsync interval for interframe intervals.
Unfortunately, Tripple buffering is not working in SLI AFR .
I believe, if properly implemented, it should fix stuttering. But there is no hope to see it (TB+Vsync),as NVIDIA didnt make it in 4 years...
Less a rumour, more hopeful thinkingI think a more elegant solution than locking the framerate is the rumored approach of R700
Vsync is not really necessary when your monitor can refresh at 100hz or better. Not to mention many games don't support triple buffering and even if you force it, it makes mouse control floaty, not a big deal in some games but no good in a shooter like CS:S.Who really games with v-sync off though, if you're going for eye-candy at least? I only turn off v-sync for benching, never for gaming anymore.
Chris why do you say that this doesn't bother you? Are you not able to tell the difference between 60fps AFR (with sync issues) and 60fps 'normal'? Is it mostly subjective? I don't have a SLI/Xfire system to test myself hence the question.
So the bottom line is SLI/Xfire are garbage for now until a better solution than AFR is discovered?
Depends the game. Depends the bottleneck. And depends the SLI profile. Some games have more problems than others. I can see very large spikes in interframe delay. 20-30-40-100-110-120-130. They do occasionally happen.
What I dont see are small delay spikes. 12/26/35/46/59/. The frames dont have to be identical to provide a smooth experience. A single GPU can't even do that normally. AFR can provide legitimate framerate gains. It's not perfect and is prone to flaws. You can adjust the way inter frame delay is predicted by making changes to the profiling system. I've all but pointed out where people should be looking to make these adjustments. Half the time some of the more aggressive SLI rendering algorithims are the only way to produce performance.
The interesting thing here that was brought up was 3dmark06. It uses a 0x0240005 SLI rendering profile. Unreal Tournament 3 uses the exact same one and for the most part has relatively consistent inter-frame delay. (No its not perfect. But if I run it on a single GPU its not perfect either. But a little less inconsistent)). While 3dmark06 which is strongly CPU limited in several game tests ((even with 8xAA due the way it handles vertex data)) shows really inconsistent results.
What ticks me off most here is.
1) I have acknowledged large spikes happen. I have addressed the issue not only at slizone but rage3d as well. I certainly have done nothing to hide it.
2) I'm being blasted because I think the minor variation's in inter-frame delay are largely un noticable. I never hear complaints about this except from vocal minorities. And I dont even hear about it at slizone.
3) I got people like annihilator attacking me in every other post because I don't agree with them as a blanket statement that SLI is worthless. I believe there is alot of value in it if you use it correctly.
4) I have never said that a multi GPU = Single GPU delivering the same FPS. Actually I completely agree that comparing them like that is bad idea. But to me this was always "oh really ya think?" type issue. It's a complete surprise to me that anyone would think that a multi GPUs delivered frame rate is equal or equivalent to a single GPU.
And Shaidar. --You dont know what you're talking about it.
boy I'm so glad right now that Nvidia is still making monster single-gpu cards, stutter is an abomination as far as I'm concerned.
I see the writing on the wall like everyone else, but I'm glad it hasn't come to that yet. I've been around long enough to have owned SLI Voodoo 2's but this current AFR crap needs to be fixed soon.The question now becomes: how much longer can they keep pushing monolithic dies?