I speak only for the SuperAA part, in my experience it`s only worked when enabled through the CP. Trying to enable it in games like Quake4 or Doom3(the only ones I know of that actually allow for higher modes, like 8x or 16x) has resulted in crashes. Maybe that has changed, though I doubt it.
Control Panel for the most part. You can trick the Nvidia registry to have SLIAA enabled @ app preference AA, And I've gotten SLI4xAA to enable. But I dont believe it works either.
Chris
Why are you assuming that tEd?I was just wondering because many future games i assume will only allow AA enabled through the game
Why are you assuming that tEd?
( I'm not saying you're wrong, it just scares me as I respect your opinion and I'm an AA whore. )
It`s not that bad I think. Probably ATi will follow nV's example WRT Control Panel AA:add an app over-ride thingie, like nV has for the G8x, and all shall still be cozy.
Just because more and more games use rendertargets for any kind of effects which usually means AA through CP is a no go. So you are pretty much stuck with what the game offers you. These days it's mostly 4x if you are lucky maybe 6x.
This is actually more of how the driver reports the capability I think. Every game that worked with 4x/6x on my ATI card supports 4x/8x/2x on my G80 card. or 2x/4x on my G7x card. Though from my understanding. Nvidia is working on getting CSAA supported in the same fashion.