Tuttle said:EE and Cell are one and the same only separated by time.
I hope Sony wont place an EE into the PS3 - Quick, someone tell them about the Time-Paradoxon
Tuttle said:EE and Cell are one and the same only separated by time.
My interpretation of the lines I emphasized is like this;Acert93 said:Now on to some mathmatical conjecture. 32 chips for 16TFLOPs. That is 500GFLOPs per chip. Note that the CELL engineer says "This figure is "probably a p.r. exaggeration," the Cell engineer says" but "future workstations containing racks of 32 chips" will likely reach 16TFLOPs". So it would seem 500GFLOPs CELLS are the future but not the present.
The article also states that the current chip is in the 250GFLOPs range which with the "future" comment and putting the numbers together seems to confirm the first CELLS will be in the 250GFLOPs range.
So my guess is that the first CELLs are going to be 250GLFOPs and that a shrink to 45nm will bring about 500GFLOPs chips that will make up the 32chip 16TFLOPs workstations.
One surprise, says the engineer, would be if Cell lives up to the rumor going around the development team that the consortium is on its way to production using advanced 65-nanometer technology, in which transistors are squeezed even closer together than the 90-nanometer production process that Intel uses and that the Cell consortium has claimed to have been using so far. The denser a chip's transistors, the more powerful the chip can be. "For Intel, it would be a big shock," promises the engineer.
Don't worry, in a few days starting Feb 6, we'll be surrounded by the hype matrix... or sobering up to the ISSCC revelationpasserby said:The number of new Cell topics/hype per day is getting to the point of being as annoying as DM's anti-Sony trolling back then.
Acert93 said:Riiiiiiight Ken. I think MS and Nintendo need to take lessons from this guy. While this is GREAT stuff for the mainstream press and mainstream consumers to get them excited it really turns me off. CELL is an AWESOME piece of technology and deserves hype and attention. But this is the entire EE thing all over again. While CELL is gonna kick some serious butt, I think the Xenon design is not gonna be some wimp either. And it seems the MS offering from what we know will be pretty flexible and be a very good general computing device. So PS3 is brute power and Xenon looks to be more general purpose. Mark it now: Whoever creates the platform that is the most flexible, accessible, and affordable is going to reach the most developers. I want to know what Sony and MS are doing in this area. I could care less about the PR.
Acert93 said:I thought the CELL was targeted at 65nm to begin with. If Sony is on track for making 65nm CELL processors for the PS3 by early 2006 what is the point of talking about 90nm CELLs? Since this guy is in the know is there a chance that his comments about CELL are assuming the 65nm process? His "surprise" seems pretty confident.
Acert93 said:I thought the CELL was targeted at 65nm to begin with. If Sony is on track for making 65nm CELL processors for the PS3 by early 2006 what is the point of talking about 90nm CELLs? Since this guy is in the know is there a chance that his comments about CELL are assuming the 65nm process? His "surprise" seems pretty confident.
and it seems Intel is supposed to be 'shocked' at the prospect of the Cell in the 65nm process. Isn't it the most straight interpretation?the article said:than the 90-nanometer production process that Intel uses and that the Cell consortium has claimed to have been using so far
and it seems Intel is supposed to be 'shocked' at the prospect of the Cell in the 65nm process. Isn't it the most straight interpretation?
With the power-thrifty Dual Stress Liner (DSL) technology announced in December, Advanced Micro Devices and IBM have taken a big step toward ensuring that Moore's Law applies to more than just the chips that run supercomputers.
Cell will make possible a transformation in entertainment like that from novels to movies,"says Ken Kutaragi
Kutaragi is an engineer so I assume his Sci-Fi hype always tends to have something (very tiny though) in common with reality. It's an analogy. Convert all of them into bits and bytes, then you get the pictureAcert93 said:How is CELL going to overshadow everything else to such a degree that stuff not using CELL feels like a novel compared to a movie (a horrible comparison because most novels kick movies square between the legs).
You mean, as presented at ISSCC '99 in Feb. 1999? It was shipped with the same architecture, with the same process technology (0.25-micron CMOS process technology with a 0.18-micron gate length) as presented, but shipped with higher clockspeed (250Mhz -> 300Mhz), though it was disclosed that EE had 300Mhz in Mar. 1999 at the PS2 unveiling event.MfA said:EE was shipped as presented BTW.
one said:Kutaragi is an engineer so I assume his Sci-Fi hype always tends to have something (very tiny though) in common with reality. It's an analogy. Convert all of them into bits and bytes, then you get the pictureAcert93 said:How is CELL going to overshadow everything else to such a degree that stuff not using CELL feels like a novel compared to a movie (a horrible comparison because most novels kick movies square between the legs).
MfA said:He used to be an engineer, now he is in management.
EE was shipped as presented BTW.
I think people are getting mixed up with CELL (an architecture) and the Broadband Engine (a CELL implementaiton).
MfA said:EE had lousy performance considering the area it took, the VUs were too limited in both performance and flexibility to justify the size IMO. A spruced up SH-4 would have offered the same performance with easier programming and a smaller die size.
Megadrive1988 said:Phil wrote:
I think people are getting mixed up with CELL (an architecture) and the Broadband Engine (a CELL implementaiton).
totally agree, Phil. I try my best *not* to get it mixed up, and help others understand this as well.