Stranglehold info in the new GI (PC/X360/PS3)

Chow Yun Fan is lending both his likeness and voice to the project, although his in game character looks younger than the actor does today, to reflect the short period of time between Hard Boiled and Stranglehold. The first thing that viewers will notice in Stranglehold is the incredible detail in the visuals. Midway has chosen to utilize Epic’s powerful Unreal Engine 3 for Stranglehold, and the results speak for themselves. The character models are amongst the most realistic yet seen in a game. This is really the next generation of gaming, taking full advantage of the graphical horsepower behind its engine. Chow Yun’s character model is distinctly recognizable, and the other characters look similarly realistic. Their skin is particularly impressive, lacking the plastic-like sheen seen in several early Xbox 360 titles. Also scheduled for PLAYSTATION 3 and PC, Midway promises that the characters will look equally beautiful on all three systems.

Its (Stranglehold) biggest feature is what the team calls “Massive Destruction†or Massive D.

Heroic violence films are filled with objects getting blown to pieces, and thus Stranglehold can be no different. Over the course of a shootout, nearly everything in an area will be blown to bits. In the teahouse, table splinter, bottles shatter, food flies off plates, and light streams through bullet holes in windows. Individual tiles can be shot off walls and floors, and bullets leave crater in brick. Dust fill the air as things get destroyed, stuffing flies out of punctured seat cushions, and wood breaks apart into slivers. After a gunfight is over, the damage remains, leaving behind piles of ruble for the player to wade though.

After witnessing a demo of how fully destructible Stranglehold’s environments are, we have no doubt that players will spend time blowing things up just for the heck of it. As much fun as it is to cause random chaos, there‘s more to the game’s massive destruction than simply emulating the look of the John Woo Movie. It actually figures into the gameplay. If the player is taking cover behind a pillar, the enemies’ rounds will chip away at it until it’s no longer a suitable hiding place. You can kick up tables for cover, but they’ll break into several pieces after a few rounds, forcing you to look for a new safe zone. You can use the destructible environments against you enemies, as well, Some objects, like large neon signs, can be shot off walls, causing them to crush the enemies underneath. Perhaps the most impressive example, though, is one of the levels that we were shown during our visit.
stolen from Klee at GAF

This is one of the best looking games that I've seen in my life. It's looking better than MGS4 when I seen it in a magazine. Of course the scans that I seen are absolutely horrible quailty, but you can still see how great the game looks.

God guys when you see this game I promise you are jaw will freaking drop. I was like this ---> :oops:
 
Looking at the scans, the game looks very good. I basically went "meh" at the CGI video at last E3. Hearing about it and seeing the ingame shots, i'm more psyched for this game.
 
BlueTsunami said:
Looking at the scans, the game looks very good. I basically went "meh" at the CGI video at last E3. Hearing about it and seeing the ingame shots, i'm more psyched for this game.

Yeah that CG will more than likely be matched if not surpassed.
 
the enviroments in this game are simply stunning.
I think its safe to say MGS4 and Gears of War are no longer the only ones on top of the food chain?

I cant even imagine what midway will do with mortal kombat. :)
 
Last edited by a moderator:
I don't like the fact that Chow Yun's character is firing two guns and yet he has no expression on his face. I'd hate to play poker with him. We're already next gen yet their faces are still expressionless.
 
BlueTsunami said:
The general look of Chow yun fat is amazing

And the fact that he can slide across a table (instead of just running into it and getting stuck like current gen games) while shooting will be amazing too.
 
the shots look great, but in that shot of chow yun fat is there really any need for the non-round barrel in the beretta?


stands out like a sore thumb in pics of that calibre (no gun pun intended)
 
Wow i duno what the big fuss is about, those are ok but i wouldn't put them in the same class as GoW or UT2007 (or Huxley for that matter.)

I was expecting something seriously amazing.. :cry:
 
GB123 said:
Wow i duno what the big fuss is about, those are ok but i wouldn't put them in the same class as GoW or UT2007 (or Huxley for that matter.)

I was expecting something seriously amazing.. :cry:

what I wanted to say.
 
GB123 said:
Wow i duno what the big fuss is about, those are ok but i wouldn't put them in the same class as GoW or UT2007 (or Huxley for that matter.)

I was expecting something seriously amazing.. :cry:

I like the fact that this game doesn't have that shiny look, like UT2007 kinda has. And have you seen the cleaner version of the scans?
 
GB123 said:
Wow i duno what the big fuss is about, those are ok but i wouldn't put them in the same class as GoW or UT2007 (or Huxley for that matter.)
I think it looks past huxley, which isnt surprising considering its a mmofps?, but its definately on par with ut2k7 and gears of war from what I can see. Sure better pictures will help declare that better, but the game simply looks stunning even based off these god awful scans.
 
mckmas8808 said:
I like the fact that this game doesn't have that shiny look, like UT2007 kinda has. And have you seen the cleaner version of the scans?

No i haven't, that doesn't matter though i can see from the scans that a lot of the character models aren't that high in polygons. (and yes i know its work in progress)

Backgrounds look nice enough.
 
GB123 said:
No i haven't, that doesn't matter though i can see from the scans that a lot of the character models aren't that high in polygons. (and yes i know its work in progress)

Backgrounds look nice enough.

No actually the game looks like it is very high in polys.
 
What are some of you pelple talking about?Thats far better than anything I have seen so far!
The enviroments and characters are more detailed than anything I ve seen so far.Makes MGS4, UT2007 and GOW slightly pale in comparisson.
And even if they dont I wonder why some of you people dont find it impressive.The attention to detail is phenomenal.Not to mention that enviromets look fully destructible too!
:oops:
I find it hard to believe that these are real in game graphics.If that's in game running at constant frames with tons of things going on screen and realistic physics so soon then it wont be hard for someone to convince me that Killzone can be achieved
 
It's laughable that someone would compare this to KZ.

I can't see why anyone would look at that and think its better than UT2007, i think you need to go look at UT2007 screens again.
 
Back
Top