Hi
I've got some problem to understand what's going on with my Volari :
As you can see the quality is not correct, here is the correct result on ATI in FP24 and on NVIDIA with PP forced (det 44.03) :
I try too look the precision in mandelbrot. In OpenGL quality is perfect, exactly like ATI FP24, and less than NVIDIA FP32.
But in Direct3D (Spotlight is D3D too) i've got some banding problem as you can see here :
=>
You can check here the quality of ATI FP24
http://www.hardware.fr/medias/photos_news/00/06/IMG0006351_1.jpg
And check here the quality on NVIDIA with PP forced (det 44.03) :
http://www.hardware.fr/medias/photos_news/00/06/IMG0006350_1.jpg
When i zoom more, the precision seem to be the same as ATI, but there is this banding problem. Pixel Shader precision test utility from Digit Life did not work but i can confirm thanks to shaders provided by Tridam that exponent is up to 7 bits and mantissa is up to 16 bits, so it's FP24.
If someone got an idea of the reason for this problem in PS2 ....
I've got some problem to understand what's going on with my Volari :
As you can see the quality is not correct, here is the correct result on ATI in FP24 and on NVIDIA with PP forced (det 44.03) :
I try too look the precision in mandelbrot. In OpenGL quality is perfect, exactly like ATI FP24, and less than NVIDIA FP32.
But in Direct3D (Spotlight is D3D too) i've got some banding problem as you can see here :
You can check here the quality of ATI FP24
http://www.hardware.fr/medias/photos_news/00/06/IMG0006351_1.jpg
And check here the quality on NVIDIA with PP forced (det 44.03) :
http://www.hardware.fr/medias/photos_news/00/06/IMG0006350_1.jpg
When i zoom more, the precision seem to be the same as ATI, but there is this banding problem. Pixel Shader precision test utility from Digit Life did not work but i can confirm thanks to shaders provided by Tridam that exponent is up to 7 bits and mantissa is up to 16 bits, so it's FP24.
If someone got an idea of the reason for this problem in PS2 ....