archangelmorph
Veteran
I don't know what kind of life a game like locoroco is mirroring...Games mirror life whether I like it or not.
But if that's what your saying then it's basically exactly the same as what I've been saying so far...But that wasn't my point. My point was that it is possible to create extremely open world and keep player focused on the game at the same time. And once again I have to add something obvious: I don't claim to have a formula for the best gaming experience ever. It won't fit tastes of many gamers just like recent FPSes don't fit my taste. I'm just trying to point out that there are unexplored territories in storytelling which can and should be discovered.
I merely object to the fact that a "pure" sandbox experience which provides no story, plot or narrative & thus presents the player with no specific sense of purpose, has no beginning, middle or end (aside from when you turn it on and subsequently turn it off) and requires the user to creaste their own adventure, is a broken game design which provides no sense of challenge or reward system which acts as the fundamental basis for "fun" in practically every solid game mechanic to date..