So these game mods, do they add anything to the gameplay? Do they invent new stories or something like that? Or are they just replacements for existing graphics assets?
So these game mods, do they add anything to the gameplay? Do they invent new stories or something like that? Or are they just replacements for existing graphics assets?
I don't care about percentages ... I care about ownership, Valve is being completely irredeemably fucking EVIL here. They are misusing their near monopoly to be fucking bastards.
"Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works."
"Indirect Distributions of Contributions. Valve or the Publisher may charge a fee for the right or chance to later obtain one or more Contributions (for example, the sale of a key that can be used to unlock a crate containing a set of content). In cases such as these, where a fee is charged indirectly for the ability to acquire content, Valve and/or the Publisher may determine what revenue share will be paid for any Contributions that are ultimately distributed, and how such revenue share will be allocated amongst multiple Contributors, in its sole discretion."
Where does this quote come from? I doubt the first clause is legal (a derivative work may still contain other material to which the original creator holds the copyright), and given the unclear origin of the content contained in many mods I am rather surprised that they'd want to claim such ownership in the first place (since that also entails responsibility)."Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works."
They are not taking ownership, they are taking a non-exclusive right to distribution. They pretty much have to do that in order for any system to work. They need to be able to pretty much indefinitely provide what the customer has paid for.
Sure, that's pretty much the deal they give developers right? Maybe we will sell it, maybe we will make a porn game out of it, maybe we'll even give you some part of the money we're making on it ... no guarantees though.
The reactions to the AMA are pretty brutal. Newell avoided all the difficult topics. Things are not good when an AMA gets compared to the Rampart AMA.
There is also the upcoming Enderal that is supposedly comparable to Skyrim size-wise http://www.pcgamer.com/the-making-of-the-biggest-skyrim-mod-ever/ . The creators already said that it will be completely free and won't sell it in the workshop http://sureai.net/forum/viewtopic.php?f=136&t=7057The mods can be anything you might imagine. They can be replacements and/or additions for graphics assets, sound assets, animations, UI changes, radical changes to the graphics pipeline in the form of implementing different shader effects, anything.
There are huge mods, like Falskaar, that bring entire new maps, towns, fully voiced characters, new quests, new storyline, new weapons, new everything. It's practically a huge DLC.
Everything you see in that trailer was developed from the ground up from modders for free.
Isn't the whole point of asking questions to clarify things? If only softball questions are answered, you're going to get the opposite effect of what you were trying to achieve in the first place.considering the ridiculousness of 90% of what I saw when I took a look... Hell 99% of the people on that AMA don't even have the basic facts down. That AMA needed a massive dose of moderation and doesn't appear to have gotten any.
Isn't the whole point of asking questions to clarify things? If only softball questions are answered, you're going to get the opposite effect of what you were trying to achieve in the first place.
Either way, it's pretty spectacular how badly a gamer's darling like Valve has anticipated the reactions of the public.
... and not answering at allthere is a difference between clarifying and having to deal with thousands of trolls with no interest in the actual answers.
That's just the thing though, for someone to make money, someone else has to pay money. So we will end up paying more money for our games, and more specifically, paying for things that historically have been free. That doesn't sit entirely right with me at least. It's profiteering off of one of the last bastions of idealism. It's valve flying the flag of capitalist opportunism, where everything costs money, nothing is free, and if you don't have money you don't deserve shit.In general, I like that Steam offers a controlled way for modders to make money.
Honestly, that's just baseless speculation.With Steam support, a mod should get much more attention and hopefully generates money for the modder.
"Fair"? A bigger friggin share than the modders themselves, and for doing no work whatsoever? And what is the original devs doing to deserve a share, at least valve is hosting the mods, and providing storage space and bandwidth. If the devs are going to get paid again for work already done, then why not simply void the "end user agreement" each time you play through the game. Make you have to pay for it again to get another playthrough. The moral difference would be marginal at best...I think it is fair that Valve gets a cut and the original dev of the game as well.
Isn't the whole point of asking questions to clarify things? If only softball questions are answered, you're going to get the opposite effect of what you were trying to achieve in the first place.
Either way, it's pretty spectacular how badly a gamer's darling like Valve has anticipated the reactions of the public.
In general, I like that Steam offers a way to control how modders make money.