D
Deleted member 13524
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Here it is:
There's quite a bit of unused space here, and almost half of the area is dedicated to the controllers. They're also not making use of all the empty volume in the "handles" to place cylindrical batteries (like the first Nvidia Shield did or the Switch), opting instead for a tablet approach.
In fact, looking at how little non-gamepad electronics there are outside of the screen area (only the speakers?) makes me wonder up to how far in the project pipeline Valve had a Switch-like detachable gamepad solution in the works. My guess is, had Vavle opted for a $500 or more minimum price, we'd have seen a detachable controller solution.
In the end, the non-densely packed electronics and empty volume inside makes it look (and probably feel) a lot closer to a handheld game console than all those handheld PCs from GPD et al.
The Van Gogh PCB seems to be one of those business card-sized compute modules that AMD has been developing for the embedded market. Unless I'm missing something, the heatsink is pretty tiny, akin to what Nintendo put on the Switch. Valve said we'd be able to tweak the SoC's power consumption, but it doesn't look like its cooling solution will let it go much higher than the rated 15W.
Four LPDDR5 ICs are confirmed BTW, so they are using those with 2*16bit width each.
The stakes are really high.. I myself might upgrade the M.2 some 4-5 years down the line if I decide for it against upgrading for something else, but for the first 2 years I'll probably treasure this like a baby.
There's quite a bit of unused space here, and almost half of the area is dedicated to the controllers. They're also not making use of all the empty volume in the "handles" to place cylindrical batteries (like the first Nvidia Shield did or the Switch), opting instead for a tablet approach.
In fact, looking at how little non-gamepad electronics there are outside of the screen area (only the speakers?) makes me wonder up to how far in the project pipeline Valve had a Switch-like detachable gamepad solution in the works. My guess is, had Vavle opted for a $500 or more minimum price, we'd have seen a detachable controller solution.
In the end, the non-densely packed electronics and empty volume inside makes it look (and probably feel) a lot closer to a handheld game console than all those handheld PCs from GPD et al.
The Van Gogh PCB seems to be one of those business card-sized compute modules that AMD has been developing for the embedded market. Unless I'm missing something, the heatsink is pretty tiny, akin to what Nintendo put on the Switch. Valve said we'd be able to tweak the SoC's power consumption, but it doesn't look like its cooling solution will let it go much higher than the rated 15W.
Four LPDDR5 ICs are confirmed BTW, so they are using those with 2*16bit width each.
Was coming here to post it. It doesn't look that bad in all honesty @ToTTenTranz . It seems like a similar amount of work to fixing a joy con lol. I am glad I have a 256 gig coming a that should make me happy for a very long time.
Yes but my point is you can immediately buy another pair of joycons for $60 if the procedure goes wrong, but with Steam Deck you lost at least $400 and you won't be able to buy another for at least half a year (probably more).Is it?
2230 drives are not that frequent outside of OEM lands but sourcing say, a Kioxia drive ain't anything too hard.
The stakes are really high.. I myself might upgrade the M.2 some 4-5 years down the line if I decide for it against upgrading for something else, but for the first 2 years I'll probably treasure this like a baby.