DavidGraham
Veteran
What's actually ridiculous is the PC version of some game releasing with the same basic console features and settings, with a complete disregard for the more powerful hardware on PC. This has been consistent with AMD titles, they either ship with very minimalstic RT implementations, or the exact same one as consoles, with no opportunity for upward scaling.It's borderline ridiculous that people feel it's okay to bully game development companies into using arbitrary closed source tech
And now we have this, AMD blocking other upscalers completely. Hell, a certain UE4 game called Boundary promised RT and DLSS in a partnership with NVIDIA, they then switched to partnership with AMD and immediately dropped RT and DLSS for a lousy FSR implementation, the game looks like crap now. No one even mentions it's name let alone plays it. This is what's hurting PC gaming. The concept that PC ports should be nothing more than a console port for the sake of "openness", AMD is reinforcing that concept with their recent actions.
actual bad actors
Bad actor? Don't you mean the original innovator? If not for DLSS there would be no FSR, if not for DLSS3 there would be no FSR3. Is the original innvoator a bad thing now?
Epic implemented DLSS2 into Fortnite UE4, then reimplemented it again in Fortnite UE5.2 along with TSR, it must be important for people for Epic to do that again.
Heck, Epic made entire games/demos exclusive to one platform, so let's not kid ourselves in an industry fully embracing the concept of exclusivity where entire games are needlessly locked into one single platform for decades, and go blame IHVs for using features best suited to their platform. Enough with this double standard already.
Intel also made XeSS "open" and made it run on all hardware, results? Lower performance and worse image quality on anything but Intel hardware. DLSS going the same route will yield that exact same result.
This is 100% GameWorks all over again
It's been a decade since PhysX stopped, and no game has ever managed to ship the same effects as PhysX did. The "open" mantra became an execuse to serve half assed implementations to PC gamers or stop innovations completely. We are going backwards on so many aspects, that failure of industry veterans to realize that is very perplexing to say the least. Preaching from rooftops is not the solution, actually developing good things and serving them to PC gamers is the thing to do, let actions do the talking.