StarCraft: Ghost... Xbox version uses raytracing?

Tagrineth

murr
Veteran
http://steelkiel.tripod.com/scghostxbox.jpg

Scan from a page of the latest GamePro.

I know, GP isn't exactly the most incredibly reliable source but they aren't too bad.

What do you all think? It's probably pre-calculated for static lightmaps... but hmm.
 
Could be some other form of lighting besides pre calced ray tracing. If not, then I'd like to see how this turns out.
 
Maybe some spherical harmonics lighting?

BTW ,quake 1 used radiosity(baked).Realtime raytracing,yes ,indeed :rolleyes:
 
Well, TBH my scanner did a really bad job of scanning that picture; I blurred it one step in iView to make it viewable. :p

And, frankly, from the screens in GP, the game has come a very long way graphically from the initial demos.
 
Dunno... Can't you use raytracing to do specular highlights with DX8 pixel shaders? (or was that DX9, which xbox doesn't have)

However, as vague as their description is : "fancy lighting effects that bounce rays off surrounding objects", they could be describing anything from cubemapping to radiosity. Or they could just be totally crazy/misled.
 
BoddoZerg said:
However, as vague as their description is : "fancy lighting effects that bounce rays off surrounding objects", they could be describing anything from cubemapping to radiosity. Or they could just be totally crazy/misled.

I *did* add that disclaimer to the initial post. :)
 
Didn't that new Xbox racer use Raytracing? The whose name I just totally can't remember right now? Like (in Europe), Racing Evoluzione or something?
 
Racing Evoluzione in Europe and Apex in N.A. Yeah, the devs used Mental Ray to create all of the lightmaps which is why the definition between lit and shadowed areas is really good. Here's more info on the technicals...
 
yes ,they used the mentalRay to bake the GI into lightmaps,for static lighting acuracy.But it's nothing technicaly really new.
 
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