I think its worth noting that despite its horrible CPU issues JS it actually quite forgiving on the GPU. At least on the face of it based on these TPU benchmarks:
The 3060 is easily averaging over 30 fps at Ultra RT settings / 1080p which based on the DF analysis is presumably quite a reasonable match for the PS5 quality mode.
The VRAM usage also doesn't seem to be hurting performance too much at all looking at the 3070/2080Ti and 3080/4070 comparisons despite the compared settings apparently exceeding 8 and 10GB requirements. That is unless its showing up as additional stutter but the 1% low charts don't suggest that.
Also did I read somewhere that it actually loads faster on PC?
So it looks to me like it's the CPU issues really holding this game back on PC. If they can solve those along with the worst of the bugs (is the audio sync issue resolved yet?) then it shouldn't be half bad.
It's quite different from TLOU for example where you need a far more powerful GPU than you should to match console performance, and where VRAM limits really do kill performance.
Star Wars Jedi: Survivor Benchmark Test & Performance Analysis Review
Star Wars Jedi: Survivor is EA's new AAA title from the epic franchise. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a selection of modern graphics cards, with ray tracing enabled and disabled.
www.techpowerup.com
The 3060 is easily averaging over 30 fps at Ultra RT settings / 1080p which based on the DF analysis is presumably quite a reasonable match for the PS5 quality mode.
The VRAM usage also doesn't seem to be hurting performance too much at all looking at the 3070/2080Ti and 3080/4070 comparisons despite the compared settings apparently exceeding 8 and 10GB requirements. That is unless its showing up as additional stutter but the 1% low charts don't suggest that.
Also did I read somewhere that it actually loads faster on PC?
So it looks to me like it's the CPU issues really holding this game back on PC. If they can solve those along with the worst of the bugs (is the audio sync issue resolved yet?) then it shouldn't be half bad.
It's quite different from TLOU for example where you need a far more powerful GPU than you should to match console performance, and where VRAM limits really do kill performance.