Are we sure it's using 2xAA? It could be a mistake as both Resistance games use QAA, it seems unlikely that Insomniac would change the tech.
And R&C is probably the blurriest looking PS3 game i've played.
You need to play some more ps3 games then, because its far from blurry.
I have downloaded & played over 30 PS3 demo's, and R&C's lack of definition really stands out. It's not a bad looking game at all, just blurry.
I never liked it on the PC, because you have to go into the drivers and adjust the LOD bias to fight the blur, and it's counter-productive, because if you lower it enough to remove the blurring, the aliasing becomes as prominent as 2xMSAA. So for PC, you might as well use 2xAA if you want a 2xAA framerate hit and sharp textures, or 4xAA if you want that quality of AA, sharp textures, and don't mind a framerate hit.Wow I can't believe QAA has fans.
Wow I can't believe QAA has fans.
Are you a fan of texture and edge aliasing? I'd much rather games look more like KZ2 and R&C than Halo 3 and PDZ. I'm guessing the developers weighed the pros and cons and made the decision that most helped the IQ, it's not like they want to hurt their game.
I would prefer MSAA. To me QAA in a videogame is like having DNR in a movie.Are you a fan of texture and edge aliasing? I'd much rather games look more like KZ2 and R&C than Halo 3 and PDZ. I'm guessing the developers weighed the pros and cons and made the decision that most helped the IQ, it's not like they want to hurt their game.
This thread is nuts, QAA is always just a proxy for the console war. The opinions here are just over the top hyperbole IMO.
Are you a fan of texture and edge aliasing? I'd much rather games look more like KZ2 and R&C than Halo 3 and PDZ. I'm guessing the developers weighed the pros and cons and made the decision that most helped the IQ, it's not like they want to hurt their game.
btw I'm not console wars hating I infinitely prefer the PS3 over the 360 primarily because I'm fanatically against having to pay for online.
In the sticky, it says R&C uses 2xAA, so I'm assuming that means it's not using QAA.
The reality is QAA has some nasty side effects and if not mitigated can be extremely detrimental to screen IQ.
I think they shouldn't use QAA on multiplatform games. It's those comparisons that are giving the PS3 a bum rap, because everyone sees sharp textures on the Xbox and blurry mess on the PS3 and sometimes just draw the wrong conclusions. If both platforms are using the same textures, we should get the same clarity, at least up close. I'd suffer some more aliasing in tradeoff for texture clarity, if only to know I'm not being gypped out of what the Xbox version has.If you know you work with QAA , you can also sharpen a little your textures ( obviously no multiplateform dev would do that).