TheWretched
Regular
I actually don't mind QAA that much, to be honest. I mean, I see that the games do look less sharp than on the 360 (very noticable on Chris' arm/shoulder in RE5), but the difference isn't sky high as many make it out to be (not here obviously).
But I guess, it really depends on what game you want to use it on. "Realistic" games, like Gran Turismo might suffer from the slight vaseline but others, more "comic-like" games, like Uncharted (didn't use it, afaik), Assassins Creed or even Resident Evil don't suffer that much, especially since there is less AA than otherwise (2xMSAA or even no MSAA at all).
Maybe Sony put it into the TRC after realising that no AA is actually MUCH worse and it looks subjectivly better than 2xMSAA. Maybe the V-Lock is also mandatory to some, as many multiplatform games today have it on PS3, but not on 360 (I remember a story, that Sony also made V-Lock mandatory on PS1 or PS2, except only some developers closer to them).
But I guess, it really depends on what game you want to use it on. "Realistic" games, like Gran Turismo might suffer from the slight vaseline but others, more "comic-like" games, like Uncharted (didn't use it, afaik), Assassins Creed or even Resident Evil don't suffer that much, especially since there is less AA than otherwise (2xMSAA or even no MSAA at all).
Maybe Sony put it into the TRC after realising that no AA is actually MUCH worse and it looks subjectivly better than 2xMSAA. Maybe the V-Lock is also mandatory to some, as many multiplatform games today have it on PS3, but not on 360 (I remember a story, that Sony also made V-Lock mandatory on PS1 or PS2, except only some developers closer to them).