archangelmorph
Veteran
They have to work on the eyes imo, their is no movement
Out of curiousity how do you expect them to mocap an eyeball??
You can't just stick little white balls on it like you can everything else..
They have to work on the eyes imo, their is no movement
Out of curiousity how do you expect them to mocap an eyeball??
You can't just stick little white balls on it like you can everything else..
Yes, you can.
What I'm trying to say is that eyes are usually relatively easy and quick to keyframe, also because most mocap performances are recorded on video for reference. So there's no real need to spend time with fixing eye rotation data.
Laa-Yosh, how do you differentiate between a blank stare or a sharp glare in mo-cap ? It's not exactly muscle and cornea movement right ? So the artists will always need to run a final round to spice things up ?
This small feature about Killzone 2's cutscenes is a nice short and quick example of what some of the highest level of mo-cap is, which indeed, like Heavenly Sword, includes facial expressions, though you can't see the capturing of eye movement in this youtube video.
The GG guy is kinda exaggerating there IMHO but it's still a good movie to show the process. There's two prior stages, a short treatment and a complete script but those aren't really visual stuff so no need to talk about them.
And I don't recall LOTR doing actual facial capture, certainly not for Gollum. I've been part of an online community where we've been exchanging a lot of info with the Weta guys responsible and he was all keyframed, with hand crafted blendshapes; it took four guys several months to build the shape library for the fellow, after years of R&D! But it had an amazing level of control...
Out of curiousity how do you expect them to mocap an eyeball??
You can't just stick little white balls on it like you can everything else..
No, the DVD bonuses went into great detail D), and this is why Andy Serkis was deemed unsuitable to be nominated for an Oscar. They captured his performance, but all the animation was hand-done using Andy's performance as a reference. Thus the actual thing we saw was the product of computer animators, not exactly Andy, and so the Oscar for best actor couldn't, in the judges' eye, be awarded to him.I was under the impression Gollum was motion captured facially
So unless you've played the game and seen it first hand it's a bit hard to go into too much detail. It's still the standard for motion captured characters, at least facially. I expect Heavy Rain to surpass it and Killzone 2 to equal it.
I very much doubt Killzone 2 to equal it, simply because that requires a level of acting that I very much doubt they'll have. The actors in Heavenly Sword did some great things with their faces, and had a much better context for this also. I don't think Killzone's warzone will host anything near as much quality.
As a Dutchman by the way, it's still a bit uncanny in and of itself to see a basically Dutch team create such a high profile PS3 title. The games that have come from here have been ... well ... really rather horrible. (Though at least someone from the Netherlands worked for the GTR team I think)
There's a localisation company here though that does a lot of work I think for a lot of (Sony) games, taking care of a lot of the voice acting, subtitles, translations, spelling and so on. If I were young and badly payed and lived a little closer to the company, I'd have loved to work there!
Of course Killzone is now a big and international team, as predictably they couldn't get all their qualified personnel from the Netherlands alone. Still, these guys impress me so far!
No, the DVD bonuses went into great detail D), and this is why Andy Serkis was deemed unsuitable to be nominated for an Oscar. They captured his performance, but all the animation was hand-done using Andy's performance as a reference. Thus the actual thing we saw was the product of computer animators, not exactly Andy, and so the Oscar for best actor couldn't, in the judges' eye, be awarded to him.
mo-cap process