This is someone else's work on facial animation. Looks very good, though a little comical at times, and the lip-sync isn't quite perfect, but it's certainly impressive.
[gt]38046[/gt]
[gt]38046[/gt]
The advanced mo-cap techniques Sony developers used in Heavenly Sword, R2 and KZ2 help too.
This is someone else's work on facial animation. Looks very good, though a little comical at times, and the lip-sync isn't quite perfect, but it's certainly impressive.
This is someone else's work on facial animation. Looks very good, though a little comical at times, and the lip-sync isn't quite perfect, but it's certainly impressive.
[gt]38046[/gt]
This is someone else's work on facial animation. Looks very good, though a little comical at times, and the lip-sync isn't quite perfect, but it's certainly impressive.
[gt]38046[/gt]
I'm sorry but HS had quite low quality mocap, there was a lot of noise and jittering in the motions, at least in all the movies I've seen at gamersyde and sites like that.
According to prior interviews, HS captured large amount of detailed facial expressions and body motion data. The "acting" (or over-acting, as some might say) in the game was rather powerful in expressing emotion as a result.
Whether their mo-cap data was cleaned up sufficiently, well... that depends on how much time they spent to scrub it. As far as I know, KZ2 folks credited HS and Uncharted as lead examples of their current work. I am simply following their references.
I'm sorry but HS had quite low quality mocap, there was a lot of noise and jittering in the motions, at least in all the movies I've seen at gamersyde and sites like that.
The facial animations were great in HS (arguably the best in the industry), though the body Mo Capped animation were light years behind MGS4. I wish those guys from KZ2would learn a thing or two about Mo Cap from Konami instead.
Damn...you can't be more wrong. Best facial animation in a game....they used the very same studio (Weta) that created gollum in LOTR..and their tech had much improved since then. So, way off base there.
Nariko is the only heroin in the gaming industry that has a character, a combination of pain, determination and hope,as well as , dismay.
All other female characters are there just for the flesh.
(the views do not reflect the quality of the gameplay)
But, My hope is this game tell a great story, graphic are only the jacket of the story.
Play, Mass Effect with a female caracter before said this…
So, way off base there.
You're going on ignore, too.
Edit: just to put things into perspective. I've been working at a studio where we had a Vicon8 system, I've helped setting it up, I've been out drinking with the Vicon technical guy, I've been motion captured myself. I've seen a lot of mocap data through my life and I can recognize noisy motion. I am not going to argue with some fan about what I see.
And don't delete these post, it's important to reply to someone who says "I'm right even though I haven't played the game, and anyone who has played the game is not worth arguing with."