Okay, but you didn't really answer my question. You want ODST to have fancy new eyecandy, but you're saying it's even more constrained (in time and money) than Halo 3 was.
I know most of you don't bother to actually read my posts, but I answered this question even before you asked it in the first sentance of my post:
I don't think ODST will entail any significant graphical upgrades
That was in the first sentance. Everything else was a hypothetical based on a 2 year cycle seen in other games on the platform and based on the performance seen in the game itself.
How will they fit this new stuff in? If they could just 'optimize' their engine wouldn't they have done it for Halo 3, get rid of a few of the trade-offs that are sticking points for so many people?
The same reason Gears of War 1 didn't include everything from Gears of Wars 2? The same reason PGR3 didn't include all the stuff from PGR4? Resistance, Uncharted, so forth and so on...
So my question is are some of you argueing that Halo 3 is some pinnacle dead end that could not be surpassed or built upon? Because it seems as if the counter position is that Bungie is at some dead end on their first next gen title.