Anandtech has a page describing this, and what it essentially is (for those who don't immediately click the link to read the text there) is a technique to let the compiler mark sections of code that can be snipped out from a program that in of itself is difficult to parallelize, and then run these snippets on idle CPU cores/threads.
Unfortunately this technique requires hardware support also, so no existing CPU can use this technique, including our currently upcoming multicore games consoles...
It is interesting though, because it has the potential to not only make programmers' lives easier, it also allows for rather significant performance boosts, at least in the example given by intel. Maybe we'll see something like this exploited in the NEXT-next gen consoles.
Unfortunately this technique requires hardware support also, so no existing CPU can use this technique, including our currently upcoming multicore games consoles...
It is interesting though, because it has the potential to not only make programmers' lives easier, it also allows for rather significant performance boosts, at least in the example given by intel. Maybe we'll see something like this exploited in the NEXT-next gen consoles.