Long read about ReRAM tech from few years back https://semiengineering.com/what-happened-to-reram/
Long read about ReRAM tech from few years back https://semiengineering.com/what-happened-to-reram/
I wonder if Sony solution can help with cpu impact on loading. I mean, i'm sure you've all see that, but on pc, with a fast ssd, cpu became the bottleneck again sometime with loading time (decompression, some compilation stuff,etc). So yeah, I'm all for very good i/o system, but the whole système has to be able to handle it.
With a 128GB of warm storage at 25.6gb/s though, you can uncompress large amount of data to it and never worry about decompression, or rarely handle decompression if your game is really really big. Just saying.
Are you talking about reram ?
MS are tooting no loading times, instant swap between games, and they definitely aren't using ReRAM. That means NVMe is clearly capable of the job and another tech isn't a necessary enabler.Yes. I'm just putting out an alternative idea as to how they might have achieved "no loading times" and the seemingly SSD advantage buzz Sony's side is sending.
MS are tooting no loading times, instant swap between games, and they definitely aren't using ReRAM. That means NVMe is clearly capable of the job and another tech isn't a necessary enabler.
MS are tooting no loading times, instant swap between games, and they definitely aren't using ReRAM. That means NVMe is clearly capable of the job and another tech isn't a necessary enabler.
In the next Uncharted game?...IF ReRAM is indeed employed as a warm storage in the PS5, I don't expect it to be used in any meaningful way except eliminating loading times at least in its first years. It will be an uncharted territory.
In the next Uncharted game?...
Will there be a new Uncharted game?
I think "merely seconds of loading times" can essentially mean "no loading times" to the average person. 2-3 seconds of "loading" could easily be hidden by clever design. 3 seconds to slowly fade the screen to black and then fade back in and people would say that it had no loading.. literally hidden behind the transition effect.Yes. Nand NVMe is clearly capable of "merely seconds of loading times" but not "no loading times".
I think "merely seconds of loading times" can essentially mean "no loading times" to the average person. 2-3 seconds of "loading" could easily be hidden by clever design. 3 seconds to slowly fade the screen to black and then fade back in and people would say that it had no loading.. literally hidden behind the transition effect.
I'm not really saying that... yet, anyways. We don't know what Sony's memory configuration is yet. There's more to it than just "no loading times" that's for sure. Both companies are planning on using storage as virtual RAM so it will be interesting to see who has the more balanced machine.Then you are of the opinion that there is no perceptible advantage between Sony's and MS's solution. I agree. If Sony's advantage is 2s of loading instead of 4s of loading, then there is no reason for Sony and its developers to tout it as a meaningful advantage. And I think that it could be the case and Sony just sent developers a memo to hype up the SSD whenever possible, which means we'll hear more of that twice as fast loading (2s vs 4s) from more developers. And we'll just tell them stfu.
If it's ReRAM though then they do have an advantage. At least potential advantage. Now Sony and developers can talk the talk before then can walk the walk.
I'm not really saying that... yet, anyways. We don't know what Sony's memory configuration is yet. There's more to it than just "no loading times" that's for sure.
If Sony's configuration allows for truly never before possible gameplay or visuals to emerge which simply can't be done on MS' machine, then it could get interesting. Sony's first parties will of course maximize that potential. You can bet that if Sony does have a huge I/O advantage, it's because their developers see the potential from it.
Reram at 25 GB/s is at GDDR3 territory, valid as GPU memory.Yes. Nand NVMe is clearly capable of "merely seconds of loading times" but not "no loading times".
The differentiator though will be the potential of ReRAM later when devs start to take advantage of it. ;-)
IF ReRAM is indeed employed as a warm storage in the PS5, I don't expect it to be used in any meaningful way except eliminating loading times at least in its first years. It will be an uncharted territory.
The last time the market leaders tried to Trojan Horse tech adoption we ended up with Cell, Blu-ray and Kinect.
You can't convince me that money for Re-ram isn't better spent on the APU, ram, cooling etc, you know the things that actually makes the console more powerful.
A GPU mem of 128 GB would be a game changer. If fast and used as GPU mem i mean.The last time the market leaders tried to Trojan Horse tech adoption we ended up with Cell, Blu-ray and Kinect.
You can't convince me that money for Re-ram isn't better spent on the APU, ram, cooling etc, you know the things that actually makes the console more powerful.