Sony to help PS3 Developers.

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Hi, this is Jamil Moledina, the executive director of the Game Developers Conference. I'll be blogging weekly under the heading "Preview Build" to alert you to some of the latest news on GDC, along with the context as to how they fit into emerging trends in game development.

Today, we posted two new talks to the site, Real-World SPU Usage and RSX Best Practices, that expose publicly for the first time the tools and techniques that Sony's first party developers used to create their launch titles.
These intermediate level talks go beyond the simple architecture descriptions previously disclosed to describe the real-world lessons of building for the PlayStation 3. Furthermore, these sessions aim to simplify the complexity cited by some developers in creating games for the platform. Anyone considering or who is already knee-deep in programming for the next gen platform must attend these sessions.

Both talks were created by Mark Cerny, the Game Developers Choice Awards Lifetime Achievement Award recipient for 2005. He will lead the RSX session, while Chris Carty from SCEE ATG will lead the SPU session. Mark played a key role in developing many of these tools, and we felt it was necessary to bring some of this learning to the greater GDC community. After all, the whole reason for GDC is to support the development of better games, and what better way to showcase a platform than to facilitate the development of rich and varied content by the entire game development community.

This is a method that has worked well for Microsoft, which continues its tradition of providing a full-day workshop at GDC dedicated for developing games for their platforms. Stay tuned for speaker and content details for this year's Microsoft Game Developer Day.

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So we're to get excited about Sony showing developers how to make games look like Genji and Untold Legends?


:???:

Or heavenly sword? ;)

FWIW, genji 2 wasnt a terrible looking game. It was the camera and somewhat the gameplay that made it go down the tubes.
 
Went to GDC twice. I think they usually have a few free sessions. If so, I hope they make the SPU one free (in the spirit of Linux). :p

Or heavenly sword? ;)

FWIW, genji 2 wasnt a terrible looking game. It was the camera and somewhat the gameplay that made it go down the tubes.

Yap, it was awful. And the control is somewhat sluggish in the demo (for the big guy).
But it looks good.
 
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You just gotta love people and their comments. Check out the first two replies for this pretty good news.:rolleyes:

I bet if Sony announced they lowered the price to 200 dollars because they magically got component costs down, people would reply "Haha, PS3 is doomed, they were forced to drop the price, Im not buying that crappy console, Sony sucks".
 
So we're to get excited about Sony showing developers how to make games look like Genji and Untold Legends?


:???:

I think one of the few things Genji 2 did right was graphics. Genji 2 is one of the better looking next gen games out on all the systems (more so in some areas of the game than others -- the autumn forest where you fight a big scorpion thing from Genji 1 is quite beautiful, for example) -- it's main issue is the camera (which makes actually playing the game mildly frustrating at times -- the combat system isn't even bad).

There's also resistance, which technically is rather impressive whether or not you like the art style or lack of normal maps everywhere. If every game only looked as good as Resistance or Genji, I don't think anyone would be whining.

Untold Legends is an SOE product, which means it likely wouldn't be covered in this talk anyways, SOE is a subsidiary of Sony Pictures and not SCE first party.

I realize your comment was more tongue in cheek, but it's hardly even appropriate.
 
Werent they doing that job already?

Then why the hell is this posted? Amazing....

I would imagine Nintendo, Microsoft, and Sony all help third party developers at some point with various areas. You're really in bad shape if you're not. This is why this thread is pointless, there's really not a press release to signal this stuff, its been happening since before day one.
 
Then why the hell is this posted? Amazing....

I would imagine Nintendo, Microsoft, and Sony all help third party developers at some point with various areas. You're really in bad shape if you're not. This is why this thread is pointless, there's really not a press release to signal this stuff, its been happening since before day one.
Sony privided assistance previously as well. So they did their job. You didnt know?

So what is this? further information and assistance which is also made public improving their job. Is that hard to understand? Amazing how people love misinterpreting things. Amazing.
 
Sony privided assistance previously as well. So they did their job. You didnt know?

So what is this? further information and assistance which is also made public improving their job. Is that hard to understand? Amazing how people love misinterpreting things. Amazing.

Uhh, you basically just repeated what I said. Sony did and does and since entering the console always has provided assistance to those working on games for their system. Clearly both MS and Nintendo also do. Its what you must do. I did not state otherwise. I just pointed out that there's no need for a thread which is just stating the oblivious.

Sugarcoat's post was in light of the "so they weren't doing this before hand" type of comment. The OP and thread title would lead you to believe that Sony finally started doing this, which most know is not the case, but SC's post was poking fun at this.

Doing your job doesn't warrant a thread, and I'm willing to go out on a limb that 99% of the time there's no press release when Sony helps outside developers. Its a common occurrence.
 
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