In all cases, it is NEVER people's fault. As they are the ones buying they are the ones writing the history.
There are so many studies that will disagree with this. And the conclusion is that many times due to incomplete rationality formed on short term expectations or short term observations they might form future events that do not maximize their utility as much as if they were completely rational and had a broader view
Actually, both your links support what I said. I am not talking about region specific launches and price cuts, but rather how long it took for the machine to get a price cut in whatever region from the first day it was available at what ever region that might be (usually Japan). If I am not mistaken, from your first link, PS1 launched in Dec94 and got its first price cut May96 in the US and Europe that is 17 months after it was launched. Similarly, the PS2 launced March 2000 and got its first price cut and it seems to be a minor one in June01, if Sony continues with this strategy the price cut should come sometime in 2008, but then again that does not take into account sales trends and what not...
In other words, I suggest that there is a feedback loop where low current sales discourage future sales.
Gas Powered Games have said just as much in a GI. biz article. They're releasing 5 titles across console platforms, with PS3 the only exception because they don't consider the market viable. That's not a position Sony want to be in.PS3 having < half the installed base of 360 (and Wii) for up to a year as things look right now is likely to have a serious effect on 3rd party game developer support.
But economically, the point at which a console reaches its full market (i.e. is released globally) and stops being supply constrained are both important milestones relevant to its pricing development. As well as, of course, its manufacturing cost. The Japanese launches really had a different status. There were even some considerable hardware changes for the other markets.
But [the vast majority of] people in general are irrational..
So in that case, unless you've learned the art of brainwashi... erm.. I mean "marketing" then your screwed...
Both those examples are rational behaviour. They are considered and logical choices, although founded on misinformation or wrong ideas. People on the whole are rational, but their knowledge on which they derive their choices is often lacking, and more often than not they don't challenge their own knowledge and seek to learn more.A couple examples may help understand although in these situations as time passes people gain experience thus become more rational. Unless ofcourse something occures for the first time and people feel more uncertainty.
I agree they are logical choices. Although I understand that rational and logical are somewhat synonims in literature. they are used as different definitions from a research perspective.Both those examples are rational behaviour. They are considered and logical choices, although founded on misinformation or wrong ideas. People on the whole are rational, but their knowledge on which they derive their choices is often lacking, and more often than not they don't challenge their own knowledge and seek to learn more.
Nobody said that for consoles you need to make super detailed gathering of information. As a rational consumer I might let all the others set the market and the information I need for me
I dont know where casuals stickYes you would, if you were a casual gamer and had let the market decide your purchases for the last 10 years. You would of owned a PS1 and PS2 and all the GTA games, all the GT games, Final Fantasy 7,8 and 10, Crash Bandicoot 1-3 and a few other top selling games.
Thats probably tens time better than if you had chose platforms and games at random. A lot of research might have provided platforms and games that better suited your taste. But the general casual gamer doesn't want to put in that time so looking at the popularity of a product is the next best metric.
Which means its more of people`s irrational judgement´s fault rather than Sony`s fault.
Who priced their console at $600?
High prices = low sales once the launch frenzy dies down. Low sales = less third party support + perception of failure among the consumers = future library quality deterioration + lower sales.
That goes back to my initial point in this thread: Sony need to find the way to cut the prices ASAP before low sales paint PS3 as a failure, which might happen in a matter of months as this rate.
Well I agree they need a price cut. But that's just a part of the whole picture
I dont know where casuals stick
But as you might have noticed a bit earlier in my post a rational person's purchase/investment could be highly affected by what others do so he may be forced to follow the same route to reduce risk. The next great game is uncertain were it will be released on and usually as it has been stated so many times in these boards its the userbase that sets where it will be released on. There could be concentration of games that may suit my taste (whether they are hardcore or casual games) on certain paltforms that may also have a ton of other games I dont give a damn about. And because this is uncertain all I have to do is wait than harry and purchase something that may not satisfy me (because for example it doesnt get enough support). In case they all have a fair amount of games I care about I might buy them all (consoles).
I am not left with many choices am I?
edit:besides how much information is available for each console especially when there are still newly launched consoles?
Regardless, its not irrational when faced with limited infomation to use the sales of a product to determine whether or not to purchase that product. It may not be a well thought out purchase but the reasoning behind the purchase is sound, that more often than not, people flock to good quality products.