jvd said:Whats that have to do with this law suit? I was spending 30$ on dual shocks when they first came out way before this law suit was even brought up.
Or should I remember that sony is willing to rip me off and other companys to make money when i buy a rumbling piece of plastic from sony for 30$?
Geeforcer said:Vaan said:Inane_Dork said:Yes.Geeforcer said:Can you say $26 million well-spent by Microsoft?
I'm forced to post (By my dark side) to say if MicroSoft has paid $26 million, and Sony $90 million, the Huge Redmond "M" has paid ~ the same amount for each controller sold than the Huge Nipon "S"...
Well, let's look at it:
MS Pays $26M, gets a license and a partial stake in the company.
Sony pays $90M, faces additional tens of millions in losses, gets nothing.
WHAT "different implementation"?
Teasy said:WHAT "different implementation"?
I have no idea, I just heard that Nintendo has there own patent for this. There must be more then one exact way to make something rumble though. Especially since Immersion aren't suing Nintendo..
The list of games is a bit odd.Japan Today reports that in addition to a hefty, $90.7-million fine for damages, Sony Computer Entertainment may be forbidden from manufacturing, using, selling or importing into the United States any of their products that include computer controlled vibrating motors because those products infringe on patents held by Immersion Corp. The products in question:
Playstation consoles, Dualshock controllers, and those games found by the jury to infringe…. A Bug’s Life; Amplitude; Ape Escape; Atlantis: The Lost Empire; Bloody Roar 2; Cool Boarders 3; Cool Boarders 4; Cool Boarders 2001; Crash Bash; Crash Team Racing; Drakan: The Ancients’ Gate; Emperor’s New Groove; Extermination; FantaVision; Final Fantasy X; Formula One 2001; The Getaway; Gran Turismo; Gran Turismo 2; Gran Turismo 3; Grand Theft Auto: Vice City; Grand Theft Auto 3; Grind Session; ICO; Jak & Daxter; Kinetica; Kingdom Hearts; Legend of the Dragoon; The Mark of Kri; Medal of Honor Frontline; Medievil 2; Metal Gear Solid 2; Monster’s, Inc.; Sly Cooper and the Thievius Racoonus; SOCOM Navy Seals; Speed Punks; Spyro: Ripto’s Rage; Spyro: Year of the Dragon; Stuart Little 2; Syphon Filter 2; Syphon Filter 3; Tony Hawk’s Pro Skater 3; Twisted Metal: Black; Twisted Metal 4; Twisted Metal: Small Brawl; Treasure Planet; and War of the Monsters
He said the PlayStation technology in dispute "is a very small subset of vibrations" that occur in a joystick during a small number of events per game.
For example, he said, in "A Bug's Life," the ant in the game must jump first on an acorn, which then turns into a mushroom.
Powers said the vibration in question occurs only when the ant jumps on the mushroom several times.
The jury also found that Sony had not willfully infringed Immersion's patents, which would have allowed treble damages.
Some of them might not have released by the time the claim was filed, but, yes, the game has to meet the conditions of providing a vibrational response which varies over its duration and reflects variable game conditions.Is there some common nominator in those games, are they using the vibration function in DS somehow differently than other games?
That's because the PlayStation systems are sold with the Dual Shock controllers which infringe on the patent.Apparantly it's not just the dual shock controllers but the Playstation and Playstation 2 aswell!
In acquiring partial control of the technology for their own products, MS has become a stake owner in the IP, which is being illegally included in the controllers being sold with the PlayStation consoles, and are obligated under patent law to protect that IP from infringement if they want to preserve their patent rights.Is this 'you can't sell PS/PS2 in US' another MS business manoeuvring?
Qroach said:Yep it was certainly a smart move on their part.