Sony Barred From Making Dual Shocks, has to pay $90M

jvd said:
Whats that have to do with this law suit? I was spending 30$ on dual shocks when they first came out way before this law suit was even brought up.

i am not saying game controllers, rumbling or not, cannot go for 30$ (or more) w/o any patent licensing fees. especially brand names. and especially at launch. problem with license fees though, is that they do not decrease with time, so a product whose 'production' cost includes N bucks of licensing fees at the start of its production will carry those N bucks of "added value" through the end of its production lifespan. that's why i, being a dumb consumer, do not appreciate out-of-nowhere licensing fees in the prices of the products i buy. the majority of them are pricey enough even w/o those.

Or should I remember that sony is willing to rip me off and other companys to make money when i buy a rumbling piece of plastic from sony for 30$?

if you think a given sony product, or all sony products for that matter, are overpriced, you can just avoid them. patents, though, affect the whole industry - if there's a licensing fee on rumbling controllers you simply cannot buy one without the licensing fee. from any producer.
 
Geeforcer said:
Vaan said:
Inane_Dork said:
Geeforcer said:
Can you say $26 million well-spent by Microsoft?
Yes.

I'm forced to post (By my dark side) to say if MicroSoft has paid $26 million, and Sony $90 million, the Huge Redmond "M" has paid ~ the same amount for each controller sold than the Huge Nipon "S"...

Well, let's look at it:
MS Pays $26M, gets a license and a partial stake in the company.
Sony pays $90M, faces additional tens of millions in losses, gets nothing.


I guess it shows which company's execs are looking ahead and which are assuming they're untoucheable. Sony probably could have settled for around the same amount if they weren't as arrogant. Personally though I don't care for rumble in controllers. It was kinda neat for 5 minutes back in 1998 but I wounldn't miss it.
 
WHAT "different implementation"?

I have no idea, I just heard that Nintendo has there own patent for this. There must be more then one exact way to make something rumble though. Especially since Immersion aren't suing Nintendo..
 
Teasy said:
WHAT "different implementation"?

I have no idea, I just heard that Nintendo has there own patent for this. There must be more then one exact way to make something rumble though. Especially since Immersion aren't suing Nintendo..

The N64 had a side-to-side pendulum like device that produced the rumble. I am not sure what the GCN has but it appears to be different (I am not going to open my controllers up to find out though!)

While the patent system may be messed up, the fact is Sony plays the system also. The problem with patents is where do you draw the line. HD-DVD and BR both use blue lasers, yet have their own implimentation. And if someone wants to make a device that uses that implimentation they have to pay them. This does not mean other companies cannot make blue-laser devices, they just cannot "Steal" someone elses ideas and research. Nintendo patented the Cross D-pad. That meant no one could do the exact same control pad. Now, that did not prevent OTHER D-pads from being made, just not ones like Nintendos.

The fact Logitech and MS are paying Impression indicates both companies feel it is a valid patent. Does not even matter if the patent system is right (if Sony wants that arguement they need to retract all their patents as well). I think we need patent reform, but until it is done companies need to play by the rules. The reality is Sony lost the case; with such a huge settlement I think it is pretty clear Sony is at fault.

The fact Nintendo has not been sued is pretty telling also--Immersion is only going after companies who ripped their idea off.
 
I will just comment the GCN uses a completely different type of vibrator. Not sure how it works but its a sealed unit the part that vibrates. Will take some pictures later of it and open it up.
 
From Engadget:
Japan Today reports that in addition to a hefty, $90.7-million fine for damages, Sony Computer Entertainment may be forbidden from manufacturing, using, selling or importing into the United States any of their products that include computer controlled vibrating motors because those products infringe on patents held by Immersion Corp. The products in question:

Playstation consoles, Dualshock controllers, and those games found by the jury to infringe…. A Bug’s Life; Amplitude; Ape Escape; Atlantis: The Lost Empire; Bloody Roar 2; Cool Boarders 3; Cool Boarders 4; Cool Boarders 2001; Crash Bash; Crash Team Racing; Drakan: The Ancients’ Gate; Emperor’s New Groove; Extermination; FantaVision; Final Fantasy X; Formula One 2001; The Getaway; Gran Turismo; Gran Turismo 2; Gran Turismo 3; Grand Theft Auto: Vice City; Grand Theft Auto 3; Grind Session; ICO; Jak & Daxter; Kinetica; Kingdom Hearts; Legend of the Dragoon; The Mark of Kri; Medal of Honor Frontline; Medievil 2; Metal Gear Solid 2; Monster’s, Inc.; Sly Cooper and the Thievius Racoonus; SOCOM Navy Seals; Speed Punks; Spyro: Ripto’s Rage; Spyro: Year of the Dragon; Stuart Little 2; Syphon Filter 2; Syphon Filter 3; Tony Hawk’s Pro Skater 3; Twisted Metal: Black; Twisted Metal 4; Twisted Metal: Small Brawl; Treasure Planet; and War of the Monsters
The list of games is a bit odd.
For example, why is there GT-GT3, but not GT4? GTA3 and GTA VC but not SA? Amplitude but not Frequency? Tony Hawk 3 but not THUG? etc...
Is there some common nominator in those games, are they using the vibration function in DS somehow differently than other games?

"Speed Punks"... has anyone even heard of such game???
 
http://australianit.news.com.au/articles/0...6-15321,00.html

SONY'S game unit has been ordered by a US court to pay about $US90 million ($117 million) in damages and to halt game machine sales in the United States.

http://tech.monstersandcritics.com/news/ar...ion_Sales_in_US

Sony Fined and Told to Cease Playstation Sales in US
By James Wray Mar 28, 2005, 11:23 GMT

A US court has ordered Sony to pay $90.7 million in damages over a patent infringement and cease sales of Playstation consoles.

The company has been told to stop selling their Playstaion, PlayStation II and a range of associated games that use the technology

http://news.bbc.co.uk/1/hi/business/4387045.stm

Sony has been told to pay $90.7m (£48m) in damages and stop selling PlayStation consoles in the United States after losing a patent infringement lawsuit.

However, the order to suspend sales of PlayStation and PlayStation 2 consoles - the best selling games platforms in the world- and more than 40 individual games does not hold while an appeal is being heard.
 
Love the IP games:

He said the PlayStation technology in dispute "is a very small subset of vibrations" that occur in a joystick during a small number of events per game.

For example, he said, in "A Bug's Life," the ant in the game must jump first on an acorn, which then turns into a mushroom.

Powers said the vibration in question occurs only when the ant jumps on the mushroom several times.

The jury also found that Sony had not willfully infringed Immersion's patents, which would have allowed treble damages.



http://www.law.com/jsp/article.jsp?id=1095434451173
 
Sorry? What's patented is a particular set of vibrations?! :oops: :oops: :oops: Sony should buy Immersion and be done with it :devilish:

Also, didn't someone say MS bought stock in Immersion? Is this 'you can't sell PS/PS2 in US' another MS business manoeuvring?
 
So this could means that PS3 is coming faster (rushed?) than ever, no PS#s and 1 ( meybe 2 ) next gen consoles in market would be very bad for them, especialy because at that time we would now everythimg about PS3.
 
No I doubt it, first of all if Sony are appealing the decision it will buy them some time. 2nd if this ruling only affects the US (and Canada?) then territories such as Japan, Europe, Asia, Oceania (Australia and NZ) etc. are still able to receive Dual Shock 1 and 2 as well as the above mentioned list of games that violate said Immersion patent.

The ruling is just a hurdle to overcome regardless of whether they win or lose the appeal, by that time some agreement will be reached between Sony and Immersion and all will be well. Point being, it is kinda pointless worrying about PS3 being rushed to market over this court case, PS3 will be released when it is ready.
 
Personally, I think the vibration on the dual shock, and the controllers from MS and Nintendo as well, just kind of suck.

The feedback on the Logitech wheel is nice though.


I think the manufacturers of sex toys need to look out.

Immersion is coming after you guys! :oops:
 
Wonder what would this mean to backwards compatibility of PS3.
Would Sony be forced to drop the compatibility altogether, at least in the us model?
 
rabidrabbit:
Is there some common nominator in those games, are they using the vibration function in DS somehow differently than other games?
Some of them might not have released by the time the claim was filed, but, yes, the game has to meet the conditions of providing a vibrational response which varies over its duration and reflects variable game conditions.

TEXAN:
Apparantly it's not just the dual shock controllers but the Playstation and Playstation 2 aswell!
That's because the PlayStation systems are sold with the Dual Shock controllers which infringe on the patent.

Shifty Geezer:
Is this 'you can't sell PS/PS2 in US' another MS business manoeuvring?
In acquiring partial control of the technology for their own products, MS has become a stake owner in the IP, which is being illegally included in the controllers being sold with the PlayStation consoles, and are obligated under patent law to protect that IP from infringement if they want to preserve their patent rights.
 
Yeah, it was a smart biz move as I'm sure this will prevent them from having to pay on future controllers.
 
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