pc999 said:
GwymWeepa said:pc999 said:
Didn't they sorta want the same thing out of the emotion engine?
ERP said:Actually there was a plan for a sort of super Tool that would do the same thing in the PS2 era.
Never happened.
I think these new workstations will be built, because they will be the only dev environment available for PS3 for at least some period.
I think trying to do an SGI like workstation for game content creation is a dead loss. PC's are just ubiquitous and I can't see a company shelling out 20K+ for individual workstations + how ever much Alias/Wavefront want to rip you off for the Cell version of Maya. How many times will I have to upgrade the workstation over the liketime of PS3?
Art teams run in the 30-100 person size on high end game teams, that's a pretty damn big investment Sony/IBM are asking to be made.
Spidermate said:ERP said:Actually there was a plan for a sort of super Tool that would do the same thing in the PS2 era.
Never happened.
I think these new workstations will be built, because they will be the only dev environment available for PS3 for at least some period.
I think trying to do an SGI like workstation for game content creation is a dead loss. PC's are just ubiquitous and I can't see a company shelling out 20K+ for individual workstations + how ever much Alias/Wavefront want to rip you off for the Cell version of Maya. How many times will I have to upgrade the workstation over the liketime of PS3?
Art teams run in the 30-100 person size on high end game teams, that's a pretty damn big investment Sony/IBM are asking to be made.
I'm not really sure how Sony plans on extending the PS3's hardware to that of the workstation,but I'm more than positive that if the workstation is priced at a suitable tag,developers will come running.
passerby said:At the very least we know one thing - we'll finally have details of the PS3 before the end of this year.
london-boy said:Please don't comment on his posts, which are getting deleted before you can even say "PEE-ES-FREE"...
Dont want this thread to be locked...
That's the thing, Maya and most other 3D apps will have to be converted to "Cell". And once they're done, they won't be cheap. At all. the whole thing, hardware and software will never be cheap.
Spidermate said:That's the thing, Maya and most other 3D apps will have to be converted to "Cell". And once they're done, they won't be cheap. At all. the whole thing, hardware and software will never be cheap.
If it does what Sony expects it to do,I don't see why developers wouldn't tackle the opportunity.This is something NEW the the gaming industry,you forget.
ERP said:Actually there was a plan for a sort of super Tool that would do the same thing in the PS2 era.
Never happened.
I think these new workstations will be built, because they will be the only dev environment available for PS3 for at least some period.
I think trying to do an SGI like workstation for game content creation is a dead loss. PC's are just ubiquitous and I can't see a company shelling out 20K+ for individual workstations + how ever much Alias/Wavefront want to rip you off for the Cell version of Maya. How many times will I have to upgrade the workstation over the liketime of PS3?
Art teams run in the 30-100 person size on high end game teams, that's a pretty damn big investment Sony/IBM are asking to be made.
Phil said:london-boy:
A few PS2's in parallel (GSCube) is something different than what CELL is supposed to be. CELL's whole purpous as a network processor allows it to share resources and fetch performance from various CELL processors within a CELL based network.
If a game company has multiple CELL workstations hooked up over a CELL broadband network, performance could be shared over the network when rendering is done etc. It won't just be the workstation alone that will be powerful - I am refering to the advantage of sharing performance over a network. You could have something similar to a renderfarm in each and every CELL workstation over the network. True, upgrading software always costs money - if you could drastically improve performance 10s oder 100 fold, I'm sure you could see the benefit, especially now that the complexity in geometry and art-assets are conitunuesly rising.
I was just pointing out reasons to why a software company may upgrade, *if* CELL lives up to its potential.