Panajev2001a
Veteran
This would be quite INTERESTING for Cell
32 * 4 = 128 FP SIMD units, but the back-end re-write would require pro-tools by Sony to do it...
If I were Nick I would approach Sony... they might like the idea of having also available games easily ported from PC to steal all the games Xbox 2 would get... take that DX advantage...
You would still have power for physics and A.I. if you targeted 30-60 fps and a moderate resolution and who cares if you only do 1.5 MVertices/frame... yeah it is not like more modern engines for PlayStation 3 ( a custom made engine for PlayStation 3 would push more Vertices/frame than what an engine using this software Shader would, but it would not be that much of an issue as the graphics would still be beyond what current generation can do [by a small or a big amount] ), but it is light years beyond PlayStation 2, Xbox and GCN...
32 * 4 = 128 FP SIMD units, but the back-end re-write would require pro-tools by Sony to do it...
If I were Nick I would approach Sony... they might like the idea of having also available games easily ported from PC to steal all the games Xbox 2 would get... take that DX advantage...
You would still have power for physics and A.I. if you targeted 30-60 fps and a moderate resolution and who cares if you only do 1.5 MVertices/frame... yeah it is not like more modern engines for PlayStation 3 ( a custom made engine for PlayStation 3 would push more Vertices/frame than what an engine using this software Shader would, but it would not be that much of an issue as the graphics would still be beyond what current generation can do [by a small or a big amount] ), but it is light years beyond PlayStation 2, Xbox and GCN...