I've created some new software rendering demos. This time it's completely based on ps/vs 2.0: PhongCar.
You might recognise the model; it's from the ATI car demo. PhongCar uses per-pixel diffuse and specular bump mapping. BumpCar uses only diffuse bump mapping. SmoothCar is just to show the difference without bump maps. The light is located at the camera position and there's no attenuation yet, though I'll make a new version with more features soon.
If you notice any bugs or other strange behaviour, please report them! It's crucial to me and the Alias25 Game Library it is being integrated in.
(Part of the credit for the demo goes to Scali. He provided me with the original implementation on the old, publically available version of swShader.)
You might recognise the model; it's from the ATI car demo. PhongCar uses per-pixel diffuse and specular bump mapping. BumpCar uses only diffuse bump mapping. SmoothCar is just to show the difference without bump maps. The light is located at the camera position and there's no attenuation yet, though I'll make a new version with more features soon.
If you notice any bugs or other strange behaviour, please report them! It's crucial to me and the Alias25 Game Library it is being integrated in.
(Part of the credit for the demo goes to Scali. He provided me with the original implementation on the old, publically available version of swShader.)