It's done in hardware, so it's hardware AA.jvd said:THe last products i can recall that use software fsaa were the geforce 2 and under cards . I also think the neon 250 uses software fsaa. Other than that i can't help
Reverend said:You can't play Doom3 with its own form of "AA" but you can look at it at super high rez (way beyond what resident monitor supports) with super number of samples (beyond max number of "samples" supported by resident 3D hardware) in an image viewer app.
jvd said:THe last products i can recall that use software fsaa were the geforce 2 and under cards . I also think the neon 250 uses software fsaa. Other than that i can't help
Doesn't photoshop have an AA filter too? :|LeGreg said:Reverend said:You can't play Doom3 with its own form of "AA" but you can look at it at super high rez (way beyond what resident monitor supports) with super number of samples (beyond max number of "samples" supported by resident 3D hardware) in an image viewer app.
it's just supersampling.
You can do that if you're not real time limited. No big deal
Supersampling just happens to be a form of HW AA that every card with enough fillrate and memory can support.
Reverend said:You can't play Doom3 with its own form of "AA" but you can look at it at super high rez (way beyond what resident monitor supports) with super number of samples (beyond max number of "samples" supported by resident 3D hardware) in an image viewer app.
I just want to know as much as I can about sw aa (my google skills aren't particularly good) before I write this proposed beta article of mine.
glw said:This is an image I rendered using the accumulation buffer,
256 jittered samples in a grid, hardware MSAA was switched
on too. So sort of 1536 samples. It takes a couple of
seconds to draw.
OpenGL Radeon 9700 FWIW.
http://idisk.mac.com/glwebb-Public/antialiasing/tank_jrsg_256x06AA_1280x960_01.jpg
Leto said:So Doom3's own AA is a no-go? I've been running with it so far and I can't really complain.
You sure about that, i.e. "doom3's own aa" is simply supersampled screenshots? I assume the understanding is there wrt supersampling.kyleb said:Leto said:So Doom3's own AA is a no-go? I've been running with it so far and I can't really complain.
that isn't "doom3's own aa", it is doom3 calling for your videocard's aa. as mentioned above, "doom3's own aa" is simply suppersampled screenshots.
What screenshots are you talking about? How were those screenshots taken (i.e. I'm assuming you're talking about screenshots with AA enabled... how is the AA enabled in the screenshots)?kyleb said:well i'd have to see the code to be sure; but, the most likely explanation is that they use simple supersampleing opposed to developing some cpu driven multisampleing method, and the screenshots look supersampled to me.