SoftPixel Engine

LukasBanana

Newcomer
Hi folks,
I'm new here and did not know where to place this thread so I choose this one.

I want to present you my largest project: the SoftPixel Engine
Today I released version 2.1. Here is a list of the several features as a short overview:

Code:
Renderer: Direct3D11, Direct3D9, OpenGL 1.1 - 3.2, SoftwareRenderer
Platforms: Windows (98, 2000, ME, XP, Vista, 7), GNU/Linux
Shader: GLSL, HLSL, ARB Vertex- and Fragment programs, Shader Model 1.0 - 5.0, Compute Shader (for GPGPU)
Support forum: [URL="http://www.hlc-games.de/forum/"]HLC Games board[/URL] (small but growing)
Subsystems: SoundSystem (using WinMM on Windows), NetworkSystem (UDP/IP)
Animations: Node, Morphtarget, Skeletal
Collision detection
3D File formats: 3DS, X, MS3D, B3D, MD2, OBJ, BSP, SPM
Image file formats: JPG, PNG, TGA, PCX, BMP, DDS, WAD
The SPE has been influenced by:
- Irrlicht Engine (API design)
- OGRE (API design)
- Blitz3D (Function names, simplicity)
- PureBasic (Function names, simplicity)
- and own ideas ^^

There is an API docu which can be downloaded and an online version.
There are also 6 tutorials in the SDK (where 5 are extensive and well documented).

Here are several screenshots I've made until yet:

TutorialShaderLibrary.jpg


TutorialPrimitives.jpg


GalleryLightmapGeneration.jpg


GalleryNewtonGameDynamics.jpg


Please have a look at it and happy downloading :D
 
I created the "SoftPixel Engine Users" group on Facebook where you can get the latest informations and upload images, videos etc. all around the SoftPixel Engine.
 
Back
Top