... well, not quite yet, in real time that is..
Index page link : http://www.peroxide.dk/tuts_c.shtml
Direct thesis link/PDF : http://www.peroxide.dk/papers/realtimesoftshadows.pdf
Many references in the paper (Blinn, JC's reverse, NVIDIA's useful GL-only depth clamping, etc) make this a good read.
Thoughts?
Index page link : http://www.peroxide.dk/tuts_c.shtml
Direct thesis link/PDF : http://www.peroxide.dk/papers/realtimesoftshadows.pdf
Many references in the paper (Blinn, JC's reverse, NVIDIA's useful GL-only depth clamping, etc) make this a good read.
Thoughts?