SOCOM Hits Million Mark!

Glonk said:
what I really want to see is XBL games being compatible with PC versions
Yeah, that's a FANTASTIC idea.

Then we could have a bunch of cheating bastards on there with non-standard controls and wallhacks and everything.

Here's a newsflash, Howdy: Not everybody plays just because they think they have to prove something in a game because they can't in the real life.

Some of us actually play games for the fun of it, and want to keep it that way. And that's why games like GR on XBL are a breath of fresh air. If I wanted to play uber-competitive anal-retentive teenagers in PC FPSes, I'd do that with my PC.

I prefer a different gaming experience on a console, and I get a more enjoyable one in my not-so-humble opinion. And the fact that we can't use a keyboard and mouse (or rather, don't have to) is part of what makes it better. It's, by its very nature, a more relaxing environment to lay back on the couch with a controller rather than hunched over a computer keyboard.


its not about proving something, I play for fun, but after having mouse control on games that need it, Games like Unreal and Quake on controllers I can see fine, I dont like those type of games much, my tastes are tactical shooters, the entire thrill is the need to perfect aim on the fly, being able to pop a guy the second you see him before he does the same to you.. having aim assist in this makes it no fun(which actually comes stock on RB6 games, so I have to shut it off to make the game playable, much less enjoyable)

I said SOCOM was great, for a console games, so where you play doesnt come into the factor, I said PC tactical shooters own console shooters, couchs and beanbags have nothing to do with that, I can play my PC from the couch, they have wireless controllers and tv outs too, get with the times.

When you say GR is more enjoyable on XBL than on PC, thats a joke, why? because the controls are dumbed down all to hell? the obvious reason that would be more fun is because you dont get shot as often, being everyone is running around trying to aim with clunky controls like they are part of the 21st Special Olympian Brigade. Because its the same game, just with bad controls.
 
marconelly! said:
Well, you will be happy to know that the next game from the team that made Ico is well underway :)

Besides, ICO sold approx 500K copies worldwide, so it's not bad at all.

Sweet! The ICO team was one of the first groups to push PS2 and I can't wait to see their next project. ICO was such a refereshing change from all those formulaic 3rd-person action/adventures you usually see. I was really sad to see it had only moved 50,000 in the US upon release. Glad to see it did 500K worldwide. Hopefully Sony will not give up on games that aren't quite so marketable and give us more gems like ICO.

Sonic, yeah I really wish Sega was in a position to release more arcade titles; specifically a SuperGT2 or Sega Rally Championship3.
 
a4164 said:
marconelly! said:
Well, you will be happy to know that the next game from the team that made Ico is well underway :)

Besides, ICO sold approx 500K copies worldwide, so it's not bad at all.

Sweet! The ICO team was one of the first groups to push PS2 and I can't wait to see their next project. ICO was such a refereshing change from all those formulaic 3rd-person action/adventures you usually see. I was really sad to see it had only moved 50,000 in the US upon release. Glad to see it did 500K worldwide. Hopefully Sony will not give up on games that aren't quite so marketable and give us more gems like ICO.

Sonic, yeah I really wish Sega was in a position to release more arcade titles; specifically a SuperGT2 or Sega Rally Championship3.



what do u mean *push ps2*???

they didnt really push the hardware.. at all.... the beauty of ICO is in the emotional art direction and new ideas in the gameplay...

but its not really pushing the hardware... even though the water and the lighting effects looked beautiful... and the trees... and the shadows... god it brings memories back from when i first played the game... god this game is so beautiful...
 
Well for its time it was one of the first games to show that a PS2 game didn't have to be burdened by its lack of VRAM. The art work, the fogging, lighting, animation, etc. they were great and in terms of gameplay it was a unique experience. So by that I meant they pushed the PS2 vs other games at the time and what had been seen so far on PS2. Save Gran Turismo, it was the best effort Sony ever did up to that point, and overall it was a highlight to how much better Sony had gotten since the likes of Jumping Flash, Blasto and all those atrocious 989 games from the previous generation. Perhaps I should have emphasized leap in gameplay over graphics. But it wasn't like ICO was lacking in that department. It was a beautiful game for a Sept. 2001 release.
 
CaptainHowdy said:
its not about proving something, I play for fun, but after having mouse control on games that need it, Games like Unreal and Quake on controllers I can see fine, I dont like those type of games much, my tastes are tactical shooters, the entire thrill is the need to perfect aim on the fly
I guess we just view the games differently for me. I really don't see the entire game about being perfect aim on the fly, if it was I'd be into darts -- it's much cheaper! :)

When you say GR is more enjoyable on XBL than on PC, thats a joke, why? because the controls are dumbed down all to hell? the obvious reason that would be more fun is because you dont get shot as often, being everyone is running around trying to aim with clunky controls like they are part of the 21st Special Olympian Brigade. Because its the same game, just with bad controls.
You have so many holes in this logic that it'd be pointless to point them out to you.

It's a different game the second it gets ported from the PC to the Xbox, basically. PC games are more about accuracy, skill. Xbox games are more about fun, enjoyment. Some people translate accuracy and skill into enjoyment (like you apparently do), and I don't get that much of a kick out of it.

I prefer the style of gameplay on XBL. It's not a joke. Why? Well let's see:
1) Everyone has the same controls
2) Everyone has the same system (ie: good framerates)
3) Everyone is on broadband
4) Everyone has voice communication (I hate typing in games)
5) It has a more relaxed feel to it, when you can lay back on your couch and play and talk to people rather than hunch over a keyboard and typing to them.
 
"I prefer the style of gameplay on XBL. It's not a joke. Why? Well let's see:
1) Everyone has the same controls
2) Everyone has the same system (ie: good framerates)
3) Everyone is on broadband
4) Everyone has voice communication (I hate typing in games)
5) It has a more relaxed feel to it, when you can lay back on your couch and play and talk to people rather than hunch over a keyboard and typing to them."

1) yes, everyone has crappy controls, instread of a wide selection of control options, whats FUN about that?
2) good framerates? someone needs to play UC again
3) which is only accessible to a small percentage of gamers
4)PC's have had voicechat for years, MS even has a full headset switchbox system with software out there, if a PC gamer doesnt use it, its because he doesnt want to, it seems neat and easy at first, but eventually, everyone realises its more annoying than good, why? go step into Yahoo chat one time, stay there for an hour and see how many people you mute... when 1,000 idiots get a microphone, its not a pretty picture.. I could care less if everyone playing is using voicechat being I wind up muting 95% before the game is over, its either some really lousy 13 year old who thinks he is the best player ever who is barking orders at you to join him in his suicide run of stupidity, or his 15 year old thug brother who thinks it is cool to put his microphone up to his boombox and play DJ for the day. I get to where I like the option better of having a private chat channel for only me and my friends, and noone else.

5) as I said, I can play my PC games from my couch, actually easier than console games being the wireless keyboard and mice combos are actually pretty slick. I dont know what kind of sardine can you live in, but even with all the cables pulled to the max, my controllers wont make it to my couch, of course, its remedied by my gamecube being the only console with a wireless solution that is worth a crap, but I dont know anyone who actually can reach thier couch with thier console, its always either pulling up a chair, beanbag or sit on the floor time.

but none of those things really have anything to do with the quality of the game, XBL's multiplayer element obviously keeps the game afloat, read the reviews of the other console ports of GR, they all have mentioned that they are identicle to the Xbox version in every aspect but mutliplay, and they get scores in the range of 50-60/100, Xbox version, the exact same just with multiplay, some sites felt XBL support warrented a 30 point ups in the score, but that doesnt change the factors of what they mention on clumsy controls and such. Its workable, but I am talking overall game quality, in which the PC version is much better, you are certainly allowed to base your decisions on where you play games, and what toys you play them with, that doesnt make the game itself better.
 
Save Gran Turismo, it was the best effort Sony ever did up to that point, and overall it was a highlight to how much better Sony had gotten since the likes of Jumping Flash, Blasto and all those atrocious 989 games from the previous generation.


Whoah hang on a minute.....firstly, Jumping Flash was an awesome series, really unique and fun to play in my opinion. :cry: I also don't think Blasto was produced by Sony, but maybe I'm wrong on that.

Lastly, 989 studios (although just referred to as SCEA or something like that) initially produced some of the best football games, even besting Madden in many critics eyes, including my own at the time. But afterwards, I just don't know what happened.

Anyway, I just thought I'd point that out :)
 
I'll admit that while Jumping Flash 1&2 were good games, they were by no means great. I think mostly its the sickeningly cute atmosphere and easy level of difficulty that turned me off, like it was taylor made for 4 year olds. It always felt like you were strolling around some pastel laddened world of gumdrops and lollipops. Sure you got to shoot stuff, but it could never hold my interest. But I'm guessing my distaste for JF is purely subjective.

Blasto was developed and published by Sony. It was far too hyped for its own good, appearing on virtually all gaming publications at the same time. The hype was too much. The only thing admirable about that game was the use of Phil Hartman's voice talent.

989. I will also admit that their sports titles were good for their day. GameDay was in full polygon glory when EA was still pushing sprites with Madden. But 989's other non-sports titles were just...I guess I hold a grudge towards them for what they did to Twisted Metal series (parts 3&4). I know they were the label Sony used during the end of PSOne to publish games like Syphon Filter, etc. But as far as developing, I'm not sure, just had a bad taste in my mouth from them near the end and I'm glad Sony dropped the label.

In the face of that, during 2001, ICO was like a breath of fresh air. For me, it washed clear all the medicore titles Sony had done up until that point. ICO moved me with its beauty. I still can't believe Sony made it. With its only faults being its short length and almost no replay value. I guess thats why I long for a sequel.
 
CaptainHowdy said:
1) yes, everyone has crappy controls, instread of a wide selection of control options, whats FUN about that?
I have absolutely no qualms with the controls, I have fun while playing and find them easy to use and quite effective. You're not making a point at all, you're just whining.

2) good framerates? someone needs to play UC again
Why would I play UC? I don't like UT, UT2003, UC, Unreal 2...

3) which is only accessible to a small percentage of gamers
Small percentage? 350,000 sales in North America since launch, "small percentage" means nothing when it's a large absolute figure like that.

4)PC's have had voicechat for years
Yes, but that's not the point. Please read my bullet carefully next time -- everyone has voicechat. It's true if you go join some special clans in games like CS you can use voicechat on the PC, but even then it's a kludgey hack onto it and most people don't use it.

I could care less if everyone playing is using voicechat being I wind up muting 95% before the game is over
You're on a 56k, excuse me if my eyes glaze over when you say stuff like this.

its either some really lousy 13 year old who thinks he is the best player ever
Sounds like you alright. ;) Look at your posts in this thread, this is exactly the category you'd fall under.

I get to where I like the option better of having a private chat channel for only me and my friends, and noone else.
You say that as if you can only do that with keyboards and text. Did it ever occur to you to simply mute everyone in the game but the people you want to talk to (it's painless, really).

5) as I said, I can play my PC games from my couch, actually easier than console games being the wireless keyboard and mice combos are actually pretty slick.
Well, I can't. And I'd reckon most people can't either. It's not just having a wireless keyboard, it's that it doesn't work effectively (for me anyway, apparently you're not affected) unless my keyboard is on a table of some kind, same with my mouse. It's somehow less effective when I'm balancing a mouse and a keyboard on my lap while playing PC games on my couch. Not to mention that most gamers don't have a capable TV-out system and/or TV nearby to do this with, and even then, PC games are designed for higher resolutions, console games natively for the TV resolutions.

I dont know what kind of sardine can you live in, but even with all the cables pulled to the max, my controllers wont make it to my couch, of course, its remedied by my gamecube being the only console with a wireless solution that is worth a crap, but I dont know anyone who actually can reach thier couch with thier console, its always either pulling up a chair, beanbag or sit on the floor time.
I find the 10 foot cables on the Xbox the perfect length, and I use Wavebird on my GCN.

Just so you know, the wireless Logitech Xbox controller actually works at longer ranges than Wavebird... ;)

Xbox version, the exact same just with multiplay, some sites felt XBL support warrented a 30 point ups in the score
Exactly. The reason is painfully obvious, I don't see how you could miss it.
GR isn't fun as a singleplayer game. It just isn't. So why is it surprising that having XBL multiplayer buoys the score so much?

in which the PC version is much better
Again, don't use words like better.
I find GR on XBL better, you find it on the PC better. You've got a dialup, so excuse me for realizing you've never played it on XBL. Even so, people have different tastes.

As you've said, you're the 13 year old who needs to prove he's the best in each game, and I'm the average guy who plays a game to wind down and have fun. :)
 
Glonk, as I said, where you sitting, and who your talking to and how have nothing to do with the quality of the game itself, its been said many times on just about every site, the controls, graphics and pretty much everything about the console ports of GR are inferiour to the PC version, its factual, you not MINDING the controls doesnt change the fact they are much more poor, my only argument is that the PC version is better, which one YOU Prefer isnt part of that equation.

if the graphics/controls/AI are bad enough in single play to get a game a 50-60% average, its not hard to say that they didnt drastically change any of that in the multiplayer modes, the controls in the PC version are flawless, after playing that for years, trying to play the exact same game with clunky crap controls is painful.
 
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