Megadrive1988
Veteran
are we not closing in on the half billion vertex/polygon per second mark?
with R300 pushing 1 million verts/polys per MHz. would that not mean that the 400 MHz and faster R300s are pushing that much more also? what is the fastest R300? 450-500 MHz, right? for every clock, 1M verts/polys, correct? even if it's all theoretical.
it seems to me, that in '03, we are set to shatter records, perhaps even approaching the 1 billion verts/polys per second barrier. we have:
*R350 that should clock at 400 MHz and over. even if it had the same number of vertex shaders as R300, it's still 1M per clockcycle. if it has more, then all the more polys/verts per sec.
*NV35 - will be out in 03 and if it follows Nvidia's NV20==>NV25 pattern, it could double the amount of verts per clock. whatever NV30 has in terms of vertex per clock, if NV35 doubles it, combined with a 50% increase in clock speed, we will be well on our way to 1 billion/sec. this should almost be expect from Nv. a large increase in vertex per clock performance, as this seems to be a serious weakness in NV30 compared to R300.
*R400 - could this be the first chip to shatter the barrier? being a whole new architecture. with ATI doubling the complexity of each new generation from R100 onward. no reason for this not to continue, right? now if you look at the jump from R200 to R300 in terms of poly/vert performance, it's something like 70M => 325M is it not? if there is a similar leap from R300 to R400, well, you can see how that would easily be over 1 billion
with R300 pushing 1 million verts/polys per MHz. would that not mean that the 400 MHz and faster R300s are pushing that much more also? what is the fastest R300? 450-500 MHz, right? for every clock, 1M verts/polys, correct? even if it's all theoretical.
it seems to me, that in '03, we are set to shatter records, perhaps even approaching the 1 billion verts/polys per second barrier. we have:
*R350 that should clock at 400 MHz and over. even if it had the same number of vertex shaders as R300, it's still 1M per clockcycle. if it has more, then all the more polys/verts per sec.
*NV35 - will be out in 03 and if it follows Nvidia's NV20==>NV25 pattern, it could double the amount of verts per clock. whatever NV30 has in terms of vertex per clock, if NV35 doubles it, combined with a 50% increase in clock speed, we will be well on our way to 1 billion/sec. this should almost be expect from Nv. a large increase in vertex per clock performance, as this seems to be a serious weakness in NV30 compared to R300.
*R400 - could this be the first chip to shatter the barrier? being a whole new architecture. with ATI doubling the complexity of each new generation from R100 onward. no reason for this not to continue, right? now if you look at the jump from R200 to R300 in terms of poly/vert performance, it's something like 70M => 325M is it not? if there is a similar leap from R300 to R400, well, you can see how that would easily be over 1 billion