At first glance the EDRAM hit of tiling would seem to be a major hindrance versus a non-EDRAM architecture like PS3.
But then again, wont bandwidth become MORE of a limiter at 1080P, therefore the EDRAM might actually help?
360 devs seem scarce around here, and even less talkative, but maybe some of them could give thoughts?
What other factors such as CPU, or perhaps less shading power than PS3, might play into things?
Personally I think microsoft has made the right decision by stating no first party 1080P games are in development. I think 1080P is a glitch for this generation that will fade away over time, due to superior graphics being producable at 720P. But I'm still interested in how actually feasible such games are on 360. Perhaps a few non graphically impressive 1080P games (such as Virtua Tennis 3) in 1080P could help the perception of Xbox360 being less powerful? Although, it's something probably irrelevant to the casual consumer.
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Lucil
But then again, wont bandwidth become MORE of a limiter at 1080P, therefore the EDRAM might actually help?
360 devs seem scarce around here, and even less talkative, but maybe some of them could give thoughts?
What other factors such as CPU, or perhaps less shading power than PS3, might play into things?
Personally I think microsoft has made the right decision by stating no first party 1080P games are in development. I think 1080P is a glitch for this generation that will fade away over time, due to superior graphics being producable at 720P. But I'm still interested in how actually feasible such games are on 360. Perhaps a few non graphically impressive 1080P games (such as Virtua Tennis 3) in 1080P could help the perception of Xbox360 being less powerful? Although, it's something probably irrelevant to the casual consumer.
________
Lucil
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