We are a small team of game developers. We are exporting an animation of a model into our RenderWare 3D Engine. The problem is that RenderWare does not support morph gizmos and any other gizmo that 3D Studio max uses internally. We are thinking to create a patch for the engine that will allow us to export this information and create identical animation to that of 3d studio max inside our engine. This is vital to our success because we place quite an importance on our animation due to our complexity of the fighting engine. Anyways, I would like to find out how 3D Studio Max Animation Gizmos work, where do I find this information? Are there any docs available on the net or anything we can purchase? I would really appreciate this.
Arseniy
Arseniy