Dr. Ffreeze
Regular
Hello All,
I was thinking about getting a new video card sometime in the next few months. I run across some 'uncommon' boards like the GeForce 6800 GT 128MB and I begin to wonder.
How much on board memory do I need for each resolution, AA, and AF combo? What would a good formula be?
(Height in pixels) x (Width in pixels) x (bit depth) = starting point
Older style super sampling (if I understand correctly) was easier but how much extra memory does the newer types of AA use? Heck does AF use any extra on board memory?
After that is done, what are some basic loads that game textures occupy for say, DirectX 6, 7, 8, 9, and Very High 9?
With all this, I might be able to make a simple baseline chart that has the minimum resolution/AA/AF that a given video card should be able to handle with no texture thrashing out to main memory.
Thank you much,
I was thinking about getting a new video card sometime in the next few months. I run across some 'uncommon' boards like the GeForce 6800 GT 128MB and I begin to wonder.
How much on board memory do I need for each resolution, AA, and AF combo? What would a good formula be?
(Height in pixels) x (Width in pixels) x (bit depth) = starting point
Older style super sampling (if I understand correctly) was easier but how much extra memory does the newer types of AA use? Heck does AF use any extra on board memory?
After that is done, what are some basic loads that game textures occupy for say, DirectX 6, 7, 8, 9, and Very High 9?
With all this, I might be able to make a simple baseline chart that has the minimum resolution/AA/AF that a given video card should be able to handle with no texture thrashing out to main memory.
Thank you much,