Simple Article on Next Gen graphics

Nice graphics being made with UE 3.0 here.

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Before games, this animator worked in the film industry. In his estimation, it will be difficult to differentiate between games and CG movies in a few years time.

Wow, so only 3 years from now.
 
yes mck very cool pics there...


I did think this was interesting and has been talked about here beofore...

But are we being fair with developers? What if gamer expectations are just too high? When Star Wars first debuted on the silver screen, moviegoers had never seen the special effects that George Lucas and his team had developed. These days, we see special effects like those in commercials. It's not so amazing to see space ships and lasers in a movie anymore. This disenchantment is applicable to the gamers' experience when they see new games year after year.
Some developers do think that gamers are expecting to see visuals that not even next-gen technology can pull off. The developers at Chattering Pixels observed that when gaming moved from Playstation / Saturn / Nintendo 64 to Playstation 2, GameCube and Xbox, the hardware gave developers a huge leap in quality. But the current leap we're looking at now isn't so grand.
"You could render the same polygon on the XBox and on X360 with the same shaders running and it would look exactly the same," says Fuller. "The same could not be said when we transitioned from the Playstation to the Playstation 2."

Even though there's much more power to work with when making games, it takes even more resources to take advantage of this power. Most of that power gets sapped-up quickly when a game is designed to accommodate High Definition television formats. This also poses a challenge for developers when they're hoping to budget their fill rate for sophisticated material effects like cotton, silk, skin and leather. Elements like these have an enormous impact on how good games can look.
 
"You could render the same polygon on the XBox and on X360 with the same shaders running and it would look exactly the same," says Fuller. "The same could not be said when we transitioned from the Playstation to the Playstation 2."
Isn't that a good thing for the Xbox/360?
 
Inane_Dork said:
Isn't that a good thing for the Xbox/360?

sure and the point being (I suppose) that there is much more work to do/change/upgrade (for a dev) for typical gamers to experience the differences from the last to this next gen.
 
I don't see how my imagination could show me this with half the realism.

http://media.ign.com/games/image/ar...he-next-generation--20060502083714181-000.jpg

Cool article though.

Edit: I'm talking about this quote...

But in other respects, better graphics can make a game look more fake. King points out that, "the closer you get to real, the harder it is to be convincing. Get a character 98% realistic and they will look creepy and jarring. Get them 50% right and your imagination fills in the rest. We can accept it. It's that last few percent that's the killer. Take smiles. If you dont wrinkle the eyes the right way to show the cheek muscles are activated, a character's smile will make you feel unnerved and you won't trust the
character."
 
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Isn't it obvious the res increase is soaking up a lot of the power?

Overall, the graphics are still wowing me in the games that do it properly, like BIA or Gears of War.

Imagine what these machines would be doing at 640X480. Which incidentally as Carmack said, I'd like some developers to see what they could do at 480P with 4XAA..
 
mckmas8808 said:
Hold on. Repeat that again. What are you trying to say?

*Real question*
But in other respects, better graphics can make a game look more fake. King points out that, "the closer you get to real, the harder it is to be convincing. Get a character 98% realistic and they will look creepy and jarring. Get them 50% right and your imagination fills in the rest. We can accept it. It's that last few percent that's the killer. Take smiles. If you dont wrinkle the eyes the right way to show the cheek muscles are activated, a character's smile will make you feel unnerved and you won't trust the
character."

I'll edit that into the original post.:oops:
 
Beyond4d said:
Isn't it obvious the res increase is soaking up a lot of the power?
And adding a lot finer detail as well.

Beyond4d said:
Overall, the graphics are still wowing me in the games that do it properly, like BIA or Gears of War.

Imagine what these machines would be doing at 640X480. Which incidentally as Carmack said, I'd like some developers to see what they could do at 480P with 4XAA..
I strongly agree with Carmack that developers should have such options open, but I must say I like what they have been pulling off at 720p with x4aa.
 
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kyleb said:
And adding a lot finer detail as well.


I strongly agree with Carmack that developers should have such options open, but I must say I like what they have been pulling off at 720p with x4aa.

I thought Sony didn't have a minimum requirement. I thought Sony were going to allow non HD resolutions? Anybody have something that says otherwise?
 
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