SilentHill3 PC (demo)

What was the PS2 version rendering at? 512x512?

I ran the demo on my buddy's new rig, P4 3.0C GHZ, Radeon 9800, etc., and at was pretty sluggish at 2048x2048, but fairly snappy at 1024x1024.
 
marconelly! said:
What was the PS2 version rendering at? 512x512?
Most likely at the standard 640x448.
Again, the 512x512 thing was explained just couple of posts above.

I know, and I assumed that the PS2 was using a similar X * Y rendering technique (like the PC), which was why I was asking which it used..
 
Ok, all the talk made me curious about this, so I ran the game on Tool the other day and checked their VRam image.

The PS2 version is indeed rendering in 512x512 (also both front and backbuffer are 32/24bit). One reason could be that they can get away with using the same memory layout for both PAL/NTSC this way.

The other interesting thing is they have a lot of framebuffer/post processing operations going as well as other rendering targets, so they are definately burning fillrate quite a lot, not just for shadows and fog. Which I suspect may be the main reason for PC version performance in higher resolutions, on lower end cards it's probably fill/bandwith bound even in lowest resolutions.

DaveGlue said:
Textures and world complexity are severely lacking
Note that textures were made for 640x480 resolution, and a TV screen as well - so it's hardly to be expected they will still look razor sharp in higher modes.
Although Some textures still do look very highres(like rocks near the end of the demo), while some look quite blurry indeed (like the lakeside map).
 
More evidence of the PC version being developed in parallel (or a parallel development version).

And on the PC the resolution of 2048x2048 may not be the main problem, it may be the framebuffer/post processing that caused the slow downs.

The texture of the phone at the start of the mall is indeed the same on PS2 and PC, very blurry.

ps2-phone.jpg
pc-phone.jpg
 
Fafalada said:
The PS2 version is indeed rendering in 512x512 (also both front and backbuffer are 32/24bit). One reason could be that they can get away with using the same memory layout for both PAL/NTSC this way.

I stand corrected... but the PAL/NTSC doesn't seem enough of a reason to me.

I guess they get some free AA with 512x512. Might it also help with page breaks when the FB is used a texture? (Fafalada - what do you reckon? been a long time since I was intimate with PS2 GS, can't remember all the rules etc for pages).

Very interesting indeed...
 
maskrider said:
More evidence of the PC version being developed in parallel (or a parallel development version).

Not really... While the PC version was developed overlapped with the PS2 version, it could still be more of a port than a co-developed version. Konami definately considered outsourcing the SH3PC port like the SH2PC port (I know because I nearly ended up doing it!)

While we were porting SH2PC (approx 12-18 months ago), they had only just started SH3PC but the SH3PS2 version was quite well developed.
 
So I guess the question is, why no Xbox version? The PC version uses DX8 effects, yes? If its a question of sales, then I'd wager money that no matter how badly it would sell on Xbox, it'd probably end up being more than on PC (given the genre and such).. politics perhaps?
 
zurich said:
So I guess the question is, why no Xbox version? The PC version uses DX8 effects, yes? If its a question of sales, then I'd wager money that no matter how badly it would sell on Xbox, it'd probably end up being more than on PC (given the genre and such).. politics perhaps?


has a Xbox version being denied altogether? like, EVER?

(oh, and can u stop emailing me, it's getting a bit annoying now HAHAHAHHA just kidding :LOL: )
 
zurich said:
So I guess the question is, why no Xbox version? The PC version uses DX8 effects, yes? If its a question of sales, then I'd wager money that no matter how badly it would sell on Xbox, it'd probably end up being more than on PC (given the genre and such).. politics perhaps?

maybe later
 
london-boy said:
has a Xbox version being denied altogether? like, EVER?

Well, it seems Konami has pretty much dropped Xbox development all together, and usually the Xbox releases come before the PC releases.. soo... or perhaps MS just doesn't want to fund the development? I dunno. I'd kill for a 480p widescreen DD5.1 Silent Hill 3 though :D

(oh, and can u stop emailing me, it's getting a bit annoying now HAHAHAHHA just kidding :LOL: )

Dude i have absolutely ZERO idea how the hell I got your e-mail address, let alone pasted it somehow into Outlook.. that's messed up. You can probably guess who I intended that e-mail for, and what it was about :)
 
zurich said:
Well, it seems Konami has pretty much dropped Xbox development all together, and usually the Xbox releases come before the PC releases.. soo... or perhaps MS just doesn't want to fund the development? I dunno. I'd kill for a 480p widescreen DD5.1 Silent Hill 3 though :D

Dude i have absolutely ZERO idea how the hell I got your e-mail address, let alone pasted it somehow into Outlook.. that's messed up. You can probably guess who I intended that e-mail for, and what it was about :)


yeah, especially DD5.1 would be awesome for SH3. if done right of course.

anyway, yeah i do have a vague idea on how u got my email address, but maybe it's PM material :LOL: :LOL:
 
SH3 *can* be played in progressive on PS2, right? With that adapter, I mean.

In any case, PC version is there so use that video out if you want :) I doubt widescreen would be there in the Xbox version. SH2 XB didn't have it either.
 
marconelly! said:
SH3 *can* be played in progressive on PS2, right? With that adapter, I mean.

In any case, PC version is there so use that video out if you want :) I doubt widescreen would be there in the Xbox version. SH2 XB didn't have it either.

Well, yes. I don't think wide screen will be supported on any version, just like SH2.

About DD 5.1, the X-BOX SH2 versions (JPN, USA and UK) only supports DD 4.0.

If PC SH3 can support 5.1 (or EAX) surround, then the X-BOX version will do.
 
I guess they get some free AA with 512x512. Might it also help with page breaks when the FB is used a texture? (Fafalada - what do you reckon? been a long time since I was intimate with PS2 GS, can't remember all the rules etc for pages).
That's the odd part - it shouldn't really make a difference either. I mean both resolutions are a nice even multiple of page width/height, so I don't see either being any better in that regard.
The one other thing I can think of is there be no need to use non-power-2 textures, but that hardly sounds like a reason also. :p

I dunno. I'd kill for a 480p widescreen DD5.1 Silent Hill 3 though
Meh, give it another 6months for PC cards to get faster and enjoy it in 1080P instead :D
 
notAFanB said:
eh? I thought it was 720*552 or some such?

720x576 interlaced is the usual digital spec for PAL DVD video.

For full frame rendering, it will be 576 lines, but If we take the ratio of 448/480 to be the norm for overscan compensation, then it may be 538, but 538 is not an even multiple of 16, so I guess it may be 544 or 512.

I think the width can be 640 or anything else.
 
Interesting. Splinter Cell on Ps2 looks *hell* of a lot more jaggier than Silent Hill 3, and NTSC version of SC runs at 640x448. Perhaps it's PAL version of SH3 that runs at 512x512 and NTSC version runs at 640x448? Faf, what was the version of SH3 you tested on the tool?
 
Marc said:
Perhaps it's PAL version of SH3 that runs at 512x512 and NTSC version runs at 640x448? Faf, what was the version of SH3 you tested on the tool?
I tested it in NTSC mode as I don't have any PAL compatible devices around right now (it's the PAL release of the game though).

As far as I can tell they probably released the same version of the game in other teritories - this one already supports Japanese along with other languages, so you only need to change language/display defaults for different regions.

And I figure most likely reason for SH3 having fewer aliasing problems then SC PS2 is due to better texture work (although it'll be easier to say once I've played the latter ;)).
 
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