Most likely at the standard 640x448.What was the PS2 version rendering at? 512x512?
marconelly! said:Most likely at the standard 640x448.What was the PS2 version rendering at? 512x512?
Again, the 512x512 thing was explained just couple of posts above.
Note that textures were made for 640x480 resolution, and a TV screen as well - so it's hardly to be expected they will still look razor sharp in higher modes.DaveGlue said:Textures and world complexity are severely lacking
Fafalada said:The PS2 version is indeed rendering in 512x512 (also both front and backbuffer are 32/24bit). One reason could be that they can get away with using the same memory layout for both PAL/NTSC this way.
maskrider said:More evidence of the PC version being developed in parallel (or a parallel development version).
zurich said:So I guess the question is, why no Xbox version? The PC version uses DX8 effects, yes? If its a question of sales, then I'd wager money that no matter how badly it would sell on Xbox, it'd probably end up being more than on PC (given the genre and such).. politics perhaps?
zurich said:So I guess the question is, why no Xbox version? The PC version uses DX8 effects, yes? If its a question of sales, then I'd wager money that no matter how badly it would sell on Xbox, it'd probably end up being more than on PC (given the genre and such).. politics perhaps?
london-boy said:has a Xbox version being denied altogether? like, EVER?
(oh, and can u stop emailing me, it's getting a bit annoying now HAHAHAHHA just kidding )
zurich said:Well, it seems Konami has pretty much dropped Xbox development all together, and usually the Xbox releases come before the PC releases.. soo... or perhaps MS just doesn't want to fund the development? I dunno. I'd kill for a 480p widescreen DD5.1 Silent Hill 3 though
Dude i have absolutely ZERO idea how the hell I got your e-mail address, let alone pasted it somehow into Outlook.. that's messed up. You can probably guess who I intended that e-mail for, and what it was about
marconelly! said:SH3 *can* be played in progressive on PS2, right? With that adapter, I mean.
In any case, PC version is there so use that video out if you want I doubt widescreen would be there in the Xbox version. SH2 XB didn't have it either.
That's the odd part - it shouldn't really make a difference either. I mean both resolutions are a nice even multiple of page width/height, so I don't see either being any better in that regard.I guess they get some free AA with 512x512. Might it also help with page breaks when the FB is used a texture? (Fafalada - what do you reckon? been a long time since I was intimate with PS2 GS, can't remember all the rules etc for pages).
Meh, give it another 6months for PC cards to get faster and enjoy it in 1080P insteadI dunno. I'd kill for a 480p widescreen DD5.1 Silent Hill 3 though
notAFanB said:eh? I thought it was 720*552 or some such?
I tested it in NTSC mode as I don't have any PAL compatible devices around right now (it's the PAL release of the game though).Marc said:Perhaps it's PAL version of SH3 that runs at 512x512 and NTSC version runs at 640x448? Faf, what was the version of SH3 you tested on the tool?