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zurich said:So much for a GeForce 2 GTS outperforming the EE&GS![]()
(couldn't resist!)
my GF4Ti4800 ran Halo like ass. i know many with DX9 cards struggling to keep uo with Halo. So much for PC > Xbox
Sure, and you have a bunch of PC->console ports to proove your point too right...?but i am sure a GF2Ultra will outperform EE&GS in stuff like textures and IQ.
maskrider said:Bought the Asian (Chinese/English) version today, an OST is bundled which contains 25 tracks (same as the European and US OSTs), the installation contains 5 CDs. The manual is really bad, even worst comparing to the US PS2 SH2 manual. I simply hate it.
Johnny_Physics said:maskrider said:Bought the Asian (Chinese/English) version today, an OST is bundled which contains 25 tracks (same as the European and US OSTs), the installation contains 5 CDs. The manual is really bad, even worst comparing to the US PS2 SH2 manual. I simply hate it.
Ehm, are you sure that it's not a bootleg/hk-pirate version of the game(I've had some bad experiences with buying chinese/HK merchandise)?
The combination of Chinese/English and a really good price usually indicates that a game/DVD is not original/licensed(i.e pirated), and the manual is often really bad and printed on flimsy paper. Just a heads-up. I could of course be very wrong.
Fafalada said:Sure, and you have a bunch of PC->console ports to proove your point too right...?but i am sure a GF2Ultra will outperform EE&GS in stuff like textures and IQ.
er... wait a minute...![]()
Just read the whole thread, explained already. It has nothing to do with the resolution PS2 version is rendering. It would make no sense to make the PS2 render 512 pixels vertical resolution, anyways.I think from the demo at least there is evidence the PS2 may never have been runing the title at 640x480. Check the selection for rendering resolution.
marconelly! said:Just read the whole thread, explained already. It has nothing to do with the resolution PS2 version is rendering. It would make no sense to make the PS2 render 512 pixels vertical resolution, anyways.I think from the demo at least there is evidence the PS2 may never have been runing the title at 640x480. Check the selection for rendering resolution.
Legion said:marconelly! said:Just read the whole thread, explained already. It has nothing to do with the resolution PS2 version is rendering. It would make no sense to make the PS2 render 512 pixels vertical resolution, anyways.I think from the demo at least there is evidence the PS2 may never have been runing the title at 640x480. Check the selection for rendering resolution.
why would it "make no sense" to render the title at 512x512 though it would make sense to render the game at 512x512 on a PC? What about 512x256?
btw where was this explained?
DeanoC said:Fafalada said:Interesting note is that you get to select 'rendering' resolution separate from screen/front buffer res, and choices are 512x512 and up - seeing this it's a pretty good bet PS2 version was running backbuffers in 512x512.
(any insight on whether SH2 did the same Deano?![]()
)
Actually I'd bet thats because of the sorry state of the PC non-POW2 render-targets. Support is awful (and buggy) and we seriously considered for SH2 only supporting POW2 render targets.
IIRC None of the SH2 version used POW2 framebuffers (640 for PS2 and XBox, PC upto 1600).
I still haven't been able to download the SH3PC demo yetDamn things keeps dying halfway through the download.
Dave Glue said:If you're expecting to run a console port with a 2048*2048 backbuffer + AA, even on a 9800 Pro - then I think the problem is with your expectations folks, not with the coding job.