I noticed this today so I downloaded it, was curious how it's turning out so far.
For those wondering, I ran it on a modded Radeon9800SE & 1.3ghz Athlon XP, I might try a faster CPU machine later, although I doubt it will affect performance much (more on that later).
It is basically the exactly same demo that was released for PS2 originally - you play the rollercoaster area, no need to say anything further for those that did.
Graphically it's practically a pixel perfect 'port', even down to texture aliasing Which means Yay, this time around we get soft shadows too, as well as other FB effects (motion and depth blurs etc), as far as I could tell nothing is missing this time (granted, I've only seen this one area though).
So aside for the usual improvement of the flashlight, there's really no differences to speak of.
One thing I wonder though is whether nonDX9 cards run all the effects also or not, so anyone there want to try it?
Performance is another matter though - in default 640x480 it seemed smooth enough(30ish I'd say)... maxing out the rendering resolution (2k*2k) gives me about 2-3fps :?
At 1024*1024 it struggles quite a bit and larger areas with enemies had drops below 10fps too. Disabling the noise filter improved that a lot though - and actually made things playable at this resolution (still not quite smooth though).
Either way it's a demo so I should hope things will improve.
Interesting note is that you get to select 'rendering' resolution separate from screen/front buffer res, and choices are 512x512 and up - seeing this it's a pretty good bet PS2 version was running backbuffers in 512x512.
(any insight on whether SH2 did the same Deano? )
Anyway, fans of the series should like this - in higher res you can admire all the art detail properly - much of it is sort of hidden on TV.
For those wondering, I ran it on a modded Radeon9800SE & 1.3ghz Athlon XP, I might try a faster CPU machine later, although I doubt it will affect performance much (more on that later).
It is basically the exactly same demo that was released for PS2 originally - you play the rollercoaster area, no need to say anything further for those that did.
Graphically it's practically a pixel perfect 'port', even down to texture aliasing Which means Yay, this time around we get soft shadows too, as well as other FB effects (motion and depth blurs etc), as far as I could tell nothing is missing this time (granted, I've only seen this one area though).
So aside for the usual improvement of the flashlight, there's really no differences to speak of.
One thing I wonder though is whether nonDX9 cards run all the effects also or not, so anyone there want to try it?
Performance is another matter though - in default 640x480 it seemed smooth enough(30ish I'd say)... maxing out the rendering resolution (2k*2k) gives me about 2-3fps :?
At 1024*1024 it struggles quite a bit and larger areas with enemies had drops below 10fps too. Disabling the noise filter improved that a lot though - and actually made things playable at this resolution (still not quite smooth though).
Either way it's a demo so I should hope things will improve.
Interesting note is that you get to select 'rendering' resolution separate from screen/front buffer res, and choices are 512x512 and up - seeing this it's a pretty good bet PS2 version was running backbuffers in 512x512.
(any insight on whether SH2 did the same Deano? )
Anyway, fans of the series should like this - in higher res you can admire all the art detail properly - much of it is sort of hidden on TV.