SilentHill3 PC (demo)

Fafalada

Veteran
I noticed this today so I downloaded it, was curious how it's turning out so far.
For those wondering, I ran it on a modded Radeon9800SE & 1.3ghz Athlon XP, I might try a faster CPU machine later, although I doubt it will affect performance much (more on that later).

It is basically the exactly same demo that was released for PS2 originally - you play the rollercoaster area, no need to say anything further for those that did.
Graphically it's practically a pixel perfect 'port', even down to texture aliasing :p Which means Yay, this time around we get soft shadows too, as well as other FB effects (motion and depth blurs etc), as far as I could tell nothing is missing this time (granted, I've only seen this one area though).
So aside for the usual improvement of the flashlight, there's really no differences to speak of.
One thing I wonder though is whether nonDX9 cards run all the effects also or not, so anyone there want to try it? :p

Performance is another matter though - in default 640x480 it seemed smooth enough(30ish I'd say)... maxing out the rendering resolution (2k*2k) gives me about 2-3fps :?
At 1024*1024 it struggles quite a bit and larger areas with enemies had drops below 10fps too. Disabling the noise filter improved that a lot though - and actually made things playable at this resolution (still not quite smooth though).
Either way it's a demo so I should hope things will improve.

Interesting note is that you get to select 'rendering' resolution separate from screen/front buffer res, and choices are 512x512 and up - seeing this it's a pretty good bet PS2 version was running backbuffers in 512x512.
(any insight on whether SH2 did the same Deano? :p :p )

Anyway, fans of the series should like this - in higher res you can admire all the art detail properly - much of it is sort of hidden on TV.
 
I was about to download it, but then I saw the system requirements. Minimum GeForce3 Ti/Radeon 8500. I only have a DX7 card. I think this is the first time ever that my 3+ year old computer hasnt been good enough :cry:
 
Fafalada said:
Interesting note is that you get to select 'rendering' resolution separate from screen/front buffer res, and choices are 512x512 and up - seeing this it's a pretty good bet PS2 version was running backbuffers in 512x512.
(any insight on whether SH2 did the same Deano? :p :p )

Actually I'd bet thats because of the sorry state of the PC non-POW2 render-targets. Support is awful (and buggy) and we seriously considered for SH2 only supporting POW2 render targets.

IIRC None of the SH2 version used POW2 framebuffers (640 for PS2 and XBox, PC upto 1600).

I still haven't been able to download the SH3PC demo yet :( Damn things keeps dying halfway through the download.
 
I guess the rendering option is the texture resolution, on my system (P4 3.06GHz/ATI R9700Pro), the game runs perfectly fine at 1024x768x32/512x512/16xAF, everything else is at max.

But if I turned the slider to 2048x2048, it chokes seriously and I am feeling that it can't even maintain 15fps. But it does look great.

And one interesting thing is that if I force AA on, the game looks like it doesn't have AA at all, but if I turn it to application preference, it looks like it is already being AAed.

I have taken some screenshots, you can find them at

http://www.felixmcli.org/silenthill3/

The file names that start with "sh3pc-random-" are the shots, the first 14 shots are without forced AA and the others are with forced AA.
 
Great pics maskrider.

Any talk of Silent Hill 3 just reminds me of how awesome this game is, just like the other 2 in the series. Makes me want to go and play them all again!
 
It runs extremely smooth with the rendering set at 4096*2048/1024x768/6FSAA and 8 anisotropic, the board is a GeforceFX 5900 @ 400/850(stockspeeds).
It was nice too see the game again as my "friend" don´t want too return my PS2 copy, hehe. :LOL:
 
overclocked said:
It runs extremely smooth with the rendering set at 4096*2048/1024x768/6FSAA and 8 anisotropic, the board is a GeforceFX 5900 @ 400/850(stockspeeds).
It was nice too see the game again as my "friend" don´t want too return my PS2 copy, hehe. :LOL:

Is that true ? 256M RAM on 5900 ?

The other good thing about it is that with the Elecom USB Ps2 gamepad adaptor, I can use the Dual shock like I am with PS2 without any configuration. The keys are mapped exactly the same as on PS2.
 
Thowllly said:
I was about to download it, but then I saw the system requirements. Minimum GeForce3 Ti/Radeon 8500. I only have a DX7 card. I think this is the first time ever that my 3+ year old computer hasnt been good enough :cry:

Oh no, time to fork out the massive $50 for a Radeon 8500/GF3..
hope it doesnt break you.
 
Is that true ? 256M RAM on 5900 ?

128M RAM, i dunno if it actually uses it but i "thought" it was the texturesize but i haven´t checked the readme or soo.

The other good thing about it is that with the Elecom USB Ps2 gamepad adaptor, I can use the Dual shock like I am with PS2 without any configuration. The keys are mapped exactly the same as on PS2.

Yeah it´s not a joy too use the keyboard, it sucks. I´ve been looking for that one but could not find any, u lucky bastard.. ;)
 
Mask and Faf maybe it can be a bug or something in the drivers as i understand both of you have ATI hardware, what driver´s do you use?
 
Mask nevermind i played the demo and it wont run at the highest textureres should have checked that before. I found it too play "steady" at a fps of about 45(with fraps) with 1024*1024. And ~15(slow as hell) with 2048*2048. And regarding AA there is some issue acording too the readme=

ANTI-ALIASING
If your card supports anti-aliasing, do not manually select the anti-aliasing mode within your graphic card settings in Windows. For SILENT HILL 3, you will need to keep the default setting, which allows the application to control the anti-aliasing mode. The default setting for anti-aliasing should be listed as "Allow applications to control the anti-aliasing mode," "Application preference" or something similar. If you manually turn on anti-aliasing, it will cause graphical glitches to appear when running the SILENT HILL 3 program
 
overclocked said:
Mask nevermind i played the demo and it wont run at the highest textureres should have checked that before. I found it too play "steady" at a fps of about 45(with fraps) with 1024*1024. And ~15(slow as hell) with 2048*2048. And regarding AA there is some issue acording too the readme=

ANTI-ALIASING
If your card supports anti-aliasing, do not manually select the anti-aliasing mode within your graphic card settings in Windows. For SILENT HILL 3, you will need to keep the default setting, which allows the application to control the anti-aliasing mode. The default setting for anti-aliasing should be listed as "Allow applications to control the anti-aliasing mode," "Application preference" or something similar. If you manually turn on anti-aliasing, it will cause graphical glitches to appear when running the SILENT HILL 3 program

Yes, I have also seen that. I posted that because it is interesting that forcing it on make it looks likt it is turned off and at lower resolution, may be that is what they call graphical glitches. :)

Anyway, it is good to see the game in the gorgeous 1024x768 (my LCD monitor's max 4:3 resolution), it will be wonderful if it supports 16:10 mode and it will be able to fill my whole screen.
 
I ran it on my 9700pro stock clocks and 2400+ athlon at 1024x768 8xAF using everything highest and textures 1024x1024 and it never diped below 30fps, and with af texture alaising is pretty much gone now to try it with some AA!
 
Yes, I have also seen that. I posted that because it is interesting that forcing it on make it looks likt it is turned off and at lower resolution, may be that is what they call graphical glitches.

Anyway, it is good to see the game in the gorgeous 1024x768 (my LCD monitor's max 4:3 resolution), it will be wonderful if it supports 16:10 mode and it will be able to fill my whole screen.

Yeah it looks gorgeus, crispy textures and wow real stunning.
Amazing that they pulled this of the PS2 to begin with, KonamiJP has some real talent i must say.
 
I ran it on my 9700pro stock clocks and 2400+ athlon at 1024x768 8xAF using everything highest and textures 1024x1024 and it never diped below 30fps, and with af texture alaising is pretty much gone now to try it with some AA!

I had the same experience, it almost like it´s locked at minimum 30fps at those settings.
 
Wow, just reading what kind of specs you need to run this half decently and then looking at my crappy PC... I won't bother downloading the demo, but it's nice to know they made a good port that's not missing features found in the PS2 version.
 
Uh oh...
First I think something needs explaining
- the 'rendering resolution' slider has nothing to do with textures - it literally determines resolution the game is rendered at, the screen resolution slider is only the front buffer, to which rendering results are up/down scaled at the end of rendering each frame. As Deano explained, the reason for resolution settings all being power of 2 is likely in how most PC hw handles rendering targets (which SH3 uses a ton for its effects).

If you leave the rendering at 512x512, you can set your screen to whatever and it will always be low res rendering (it's quite obvious really). Moreover it seems to reset the rendering to 512x512 if you force AA (mine does, and maskrider's screens show exact same thing) - so you get nice AAed but again lowres rendering with that.
Of course - if you set the rendering to 2k*2k you get nice supersampling AA from downscaling to your screen (unless you also run the screen in same resolution but I kinda doubt that ;)).

Anyway, I also use Catalyst 3.8 but I suspect some conflict in my system causing glitches. I tried it later on P42.5 & R9700 and the performance was a fair bit better at 1024*768 with 1024*1024 (playably smooth with everything on, still some slowdowns but nothing major).


London Boy said:
Silent Hill 3 in 1600x1200 with super hi-res textures.......
I wouldn't hold out your breath for texture improvements - given the size of the game I think that seriously falls out of scope of a port. Either way, the texturing is exactly the same in this demo - it's actually quite cool to see just how high the resolution of original art was (a fair bit of it practically wasted on resolution of TV displays).


DeanoC said:
Actually I'd bet thats because of the sorry state of the PC non-POW2 render-targets. Support is awful (and buggy) and we seriously considered for SH2 only supporting POW2 render targets.
Interesting, and that may very well be the reason yeah. I figure it confuses a lot of people to show that setting like that though :p
Anyway, if you have trouble getting the demo, there's a bittorrent out, I can PM you the address (not wanting to advertise torrent list sites in the forum).
 
R8500 64MB, Athlon XP 2000+, 512MB DDR333 and it's slllloooowwwww....

:(

unsintalled it after 20 minutes.
 
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